Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs
@@ -308,8 +308,9 @@ AudioSourceManager.Ins.Play(AudioEnum.UI); // 还没到技能时间,忽略掉技能宝石 Tower newTower = GetRandomTower(EndlessUIStart.instance.GameStartTime <= SKILL_TOWER_TIME); //Tower newTower = GetRandomTower(false); // cx test // Tower newTower = GetRandomTower(EndlessUIStart.instance.GameStartTime <= SKILL_TOWER_TIME); Tower newTower = GetRandomTower(false); if (!newTower) throw new Exception("未能成功产生Tower");