wangguan
2020-12-04 7663d2a2fe0dd97e1933354553827d29d66f3b45
Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
@@ -685,7 +685,7 @@
                Tower sTower = PickTowerInGrid(pointer);
                // 泡泡禁锢状态不允许合并
                if (sTower && sTower.IsBondage) return false;
                if (sTower && sTower.IsStartBondage) return false;
                if (sTower && sTower != towerToMove)
                {
@@ -712,7 +712,7 @@
                Tower sTower = PickTowerInGrid(pointer);
                // 泡泡禁锢状态不允许置换
                if (sTower && sTower.IsBondage) return false;
                if (sTower && sTower.IsStartBondage) return false;
                if (sTower && sTower != towerToMove)
                {
@@ -874,6 +874,7 @@
            EndlessBossSkillManager.instance.ClearSkillList();
            EndlessBossHPManager.instance.SwitchHP(true);
            EndlessBossHPManager.instance.SetCurrentHP(0);
            EndlessLevelManager.instance.WaveManager.HideTunel();
            // 停止所有兵线的出兵
            for (int i = 0; i < TotalWaveLines; ++i)
@@ -2222,7 +2223,7 @@
            if (controller != null)
            {
                // 泡泡禁锢状态不允许拖动
                if (controller.IsBondage) return;
                if (controller.IsStartBondage) return;
                SelectTower(controller);
            }