liuzhiwei
2020-11-04 78e14d93c46238881339f33a56c81275c55d5089
Assets/Scripts/Net/NetExtends/Table.cs
@@ -30,6 +30,7 @@
        {
            string[] allPath = new string[]{
            
            "boss_skill.json",
            "boss.json",
            "geminfo.json",
            "levelup.json",
@@ -39,6 +40,7 @@
            "boxsequence.json",
            "box.json",
            "resource.json",
            "endless_boss.json",
            "endless_buff.json",
            "endless_enemy.json",
            "endless_port.json",
@@ -71,6 +73,17 @@
            tablename = tablename.Replace(".json", "");
            List<tabledata> allData = new List<tabledata>();
            switch (tablename) {
                case "boss_skill":
                    //allData.Clear();
                    foreach (JsonData item in data)
                    {
                        boss_skill tmp = boss_skill.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
                    break;
            
                case "boss":
                    //allData.Clear();
@@ -165,6 +178,17 @@
                    foreach (JsonData item in data)
                    {
                        resource tmp = resource.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
                    break;
                case "endless_boss":
                    //allData.Clear();
                    foreach (JsonData item in data)
                    {
                        endless_boss tmp = endless_boss.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
@@ -419,6 +443,57 @@
    }
    //! 生成文件 boss_skill(boss技能表).xlsx
    public class boss_skill : tabledata {
        public int getid(){
            return id;
        }
        // id
        public int id;
        // 技能名称
        public string name;
        // 技能资源
        public int image;
        // 技能冷却时间
        public int cool_down;
        // 技能目标
        public List<int> target;
        // 技能范围
        public int tunnel;
        // 技能动作
        public int action;
        // 技能效果
        public List<float> effect;
        public static boss_skill CreateFromJson(JsonData item)
        {
            boss_skill _boss_skill = new boss_skill();
            int index = 0;
            _boss_skill.id = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _boss_skill.name = GameUtils.GetString(item[index++].ToString());
            _boss_skill.image = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _boss_skill.cool_down = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _boss_skill.target = GameUtils.GetIntList(item[index++]);
            _boss_skill.tunnel = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _boss_skill.action = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _boss_skill.effect = GameUtils.GetFloatList(item[index++]);
            return _boss_skill;
        }
    }
    
    //! 生成文件 B_BOSS生成表.xlsx
    public class boss : tabledata {
@@ -823,6 +898,45 @@
    }
    //! 生成文件 endless_boss(无尽模式boss).xlsx
    public class endless_boss : tabledata {
        public int getid(){
            return id;
        }
        // id
        public int id;
        // Boss名称
        public string name;
        // BossAI
        public int boss_ai;
        // Boss资源图
        public int image;
        // Boss技能组
        public List<int> skill;
        public static endless_boss CreateFromJson(JsonData item)
        {
            endless_boss _endless_boss = new endless_boss();
            int index = 0;
            _endless_boss.id = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _endless_boss.name = GameUtils.GetString(item[index++].ToString());
            _endless_boss.boss_ai = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _endless_boss.image = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _endless_boss.skill = GameUtils.GetIntList(item[index++]);
            return _endless_boss;
        }
    }
    //! 生成文件 endless_buff(无尽模式buff).xlsx
    public class endless_buff : tabledata {
        public int getid(){