Assets/Scripts/TowerDefense/Agents/WoodPileAgent.cs
@@ -17,6 +17,10 @@ /// </summary> public float FireHurtRate { get; set; } public GameObject appearPS; public GameObject diePS; /// <summary> /// Peforms the relevant path update /// 执行相关路径更新 @@ -79,6 +83,14 @@ if (MoveStopTime > 0) MoveStopTime = 0.0f; appearPS.SetActive(false); diePS.SetActive(true); Invoke("DestroySelf", 1.0f); } private void DestroySelf() { Destroy(gameObject); }