chenxin
2020-12-12 7d40c0103dd36587180a8326415cb2fe1b4912d1
Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs
@@ -86,11 +86,7 @@
    public void UpdateDescDisplay()
    {
        int minLevel = 0;
        if (EndlessUIStart.instance.GameStartTime >= JsonDataCenter.DOUBLE_GEM_TIME)
            minLevel = Mathf.Min(EndlessGameUI.instance.MinLevel, 1);
        int minLevel = Mathf.Min(EndlessGameUI.instance.MinLevel, 1);
        NormalDesc.text = $"购买{minLevel + 1}级宝石";
    }
@@ -268,6 +264,15 @@
                needClickPS.Stop();
        }
    }
    public void SetPS(bool isOn)
    {
        if (needClickPS.gameObject.activeSelf != isOn)
        {
            needClickPS.gameObject.SetActive(isOn);
        }
    }
    float countDownTime = 0f;
    float countDownLimit = 5f;
    public ParticleSystem needClickPS;//提示点击按钮
@@ -335,16 +340,8 @@
        if (gameUI.isBuilding)
            gameUI.CancelGhostPlacement();
        if (EndlessUIStart.instance.GameStartTime >= JsonDataCenter.DOUBLE_GEM_TIME)
        {
            if (level == -1)
                level = Mathf.Min(EndlessGameUI.instance.MinLevel, 1);
        }
        else
        {
            if (level == -1)
                level = 0;
        }
        if (level == -1)
            level = Mathf.Min(EndlessGameUI.instance.MinLevel, 1);
        return gameUI.RandomPlaceTower(tower, posx, posy, level, cost, false, isFirstAppear);
    }