Assets/Scripts/Net/NetExtends/Table.cs
@@ -30,6 +30,7 @@
        {
            string[] allPath = new string[]{
            
            "boss_skill.json",
            "boss.json",
            "geminfo.json",
            "levelup.json",
@@ -39,17 +40,22 @@
            "boxsequence.json",
            "box.json",
            "resource.json",
            "elf_info.json",
            "elf_skill.json",
            "elf_upgrade.json",
            "endless_boss.json",
            "endless_buff.json",
            "endless_enemy.json",
            "endless_port.json",
            "donaterule.json",
            "scoreshop.json",
            "donateshop.json",
            "gemcost.json",
            "buffinfo.json",
            "skilllevelinfo.json",
            "arena.json",
            "fuckword.json",
            "notice.json",
            "skilllevelinfo.json",
            "storearea.json",
            "store.json",
            "goldInfo.json",
@@ -70,6 +76,17 @@
            tablename = tablename.Replace(".json", "");
            List<tabledata> allData = new List<tabledata>();
            switch (tablename) {
                case "boss_skill":
                    //allData.Clear();
                    foreach (JsonData item in data)
                    {
                        boss_skill tmp = boss_skill.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
                    break;
            
                case "boss":
                    //allData.Clear();
@@ -170,6 +187,50 @@
                    break;
               
            
                case "elf_info":
                    //allData.Clear();
                    foreach (JsonData item in data)
                    {
                        elf_info tmp = elf_info.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
                    break;
                case "elf_skill":
                    //allData.Clear();
                    foreach (JsonData item in data)
                    {
                        elf_skill tmp = elf_skill.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
                    break;
                case "elf_upgrade":
                    //allData.Clear();
                    foreach (JsonData item in data)
                    {
                        elf_upgrade tmp = elf_upgrade.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
                    break;
                case "endless_boss":
                    //allData.Clear();
                    foreach (JsonData item in data)
                    {
                        endless_boss tmp = endless_boss.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
                    break;
                case "endless_buff":
                    //allData.Clear();
                    foreach (JsonData item in data)
@@ -197,6 +258,17 @@
                    foreach (JsonData item in data)
                    {
                        endless_port tmp = endless_port.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
                    break;
                case "donaterule":
                    //allData.Clear();
                    foreach (JsonData item in data)
                    {
                        donaterule tmp = donaterule.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
@@ -247,17 +319,6 @@
                    break;
               
            
                case "skilllevelinfo":
                    //allData.Clear();
                    foreach (JsonData item in data)
                    {
                        skilllevelinfo tmp = skilllevelinfo.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
                    break;
                case "arena":
                    //allData.Clear();
                    foreach (JsonData item in data)
@@ -285,6 +346,17 @@
                    foreach (JsonData item in data)
                    {
                        notice tmp = notice.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
                    break;
                case "skilllevelinfo":
                    //allData.Clear();
                    foreach (JsonData item in data)
                    {
                        skilllevelinfo tmp = skilllevelinfo.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
@@ -408,6 +480,61 @@
    
    //! 生成文件 boss_skill(boss技能表).xlsx
    public class boss_skill : tabledata {
        public int getid(){
            return id;
        }
        // id
        public int id;
        // 技能名称
        public string name;
        // 技能资源
        public int image;
        // 技能冷却时间
        public int cool_down;
        // 技能目标
        public List<int> target;
        // 技能范围
        public List<int> tunnel;
        // 技能动作
        public int action;
        // 技能类型
        public int skill_class;
        // 技能效果
        public List<float> effect;
        public static boss_skill CreateFromJson(JsonData item)
        {
            boss_skill _boss_skill = new boss_skill();
            int index = 0;
            _boss_skill.id = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _boss_skill.name = GameUtils.GetString(item[index++].ToString());
            _boss_skill.image = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _boss_skill.cool_down = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _boss_skill.target = GameUtils.GetIntList(item[index++]);
            _boss_skill.tunnel = GameUtils.GetIntList(item[index++]);
            _boss_skill.action = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _boss_skill.skill_class = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _boss_skill.effect = GameUtils.GetFloatList(item[index++]);
            return _boss_skill;
        }
    }
    //! 生成文件 B_BOSS生成表.xlsx
    public class boss : tabledata {
        public int getid(){
@@ -811,6 +938,230 @@
    }
    //! 生成文件 elf_info(精灵数据表).xlsx
    public class elf_info : tabledata {
        public int getid(){
            return id;
        }
        // id
        public int id;
        // 精灵名称
        public string name;
        // 基础攻击力
        public int b_attack;
        // 基础暴击率
        public int b_crit;
        // 基础暴击伤害
        public int b_critdmg;
        // 基础攻速
        public float b_atkf;
        // 普攻技能
        public int n_skill;
        // 大招技能
        public int s_skill;
        // 大招类型
        public string fire_type;
        // 召唤单位
        public int summon;
        public static elf_info CreateFromJson(JsonData item)
        {
            elf_info _elf_info = new elf_info();
            int index = 0;
            _elf_info.id = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _elf_info.name = GameUtils.GetString(item[index++].ToString());
            _elf_info.b_attack = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _elf_info.b_crit = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _elf_info.b_critdmg = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _elf_info.b_atkf = float.Parse(GameUtils.GetString(item[index++].ToString()));
            _elf_info.n_skill = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _elf_info.s_skill = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _elf_info.fire_type = GameUtils.GetString(item[index++].ToString());
            _elf_info.summon = int.Parse(GameUtils.GetString(item[index++].ToString()));
            return _elf_info;
        }
    }
    //! 生成文件 elf_skill(精灵技能表).xlsx
    public class elf_skill : tabledata {
        public int getid(){
            return id;
        }
        // id
        public int id;
        // 技能名称
        public string name;
        // 伤害千分比
        public int dmg_ratio;
        // 技能附加伤害
        public int ex_dmg;
        // 附加暴击率
        public int ex_crit;
        // 附加效果
        public List<int> ex_func;
        // 技能范围
        public string scope;
        // 技能射程
        public int range;
        // 连击
        public int hit;
        // 持续时间
        public int last;
        // 计算间隔
        public int count;
        // 前摇时间
        public int p_time;
        // 附加buff
        public List<int> buff;
        // 动画类型
        public string ani_tpye;
        // 子弹特效
        public string e_bullet;
        // 动画特效
        public string e_line;
        // 命中特效
        public string e_hit;
        // 前摇特效
        public string e_pre_act;
        public static elf_skill CreateFromJson(JsonData item)
        {
            elf_skill _elf_skill = new elf_skill();
            int index = 0;
            _elf_skill.id = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _elf_skill.name = GameUtils.GetString(item[index++].ToString());
            _elf_skill.dmg_ratio = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _elf_skill.ex_dmg = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _elf_skill.ex_crit = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _elf_skill.ex_func = GameUtils.GetIntList(item[index++]);
            _elf_skill.scope = GameUtils.GetString(item[index++].ToString());
            _elf_skill.range = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _elf_skill.hit = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _elf_skill.last = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _elf_skill.count = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _elf_skill.p_time = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _elf_skill.buff = GameUtils.GetIntList(item[index++]);
            _elf_skill.ani_tpye = GameUtils.GetString(item[index++].ToString());
            _elf_skill.e_bullet = GameUtils.GetString(item[index++].ToString());
            _elf_skill.e_line = GameUtils.GetString(item[index++].ToString());
            _elf_skill.e_hit = GameUtils.GetString(item[index++].ToString());
            _elf_skill.e_pre_act = GameUtils.GetString(item[index++].ToString());
            return _elf_skill;
        }
    }
    //! 生成文件 elf_upgrade(场内升级表).xlsx
    public class elf_upgrade : tabledata {
        public int getid(){
            return id;
        }
        // id
        public int id;
        // 攻击比率
        public int ratio;
        // 等级底框
        public int rank_img;
        // 缩放比例
        public float zoom;
        public static elf_upgrade CreateFromJson(JsonData item)
        {
            elf_upgrade _elf_upgrade = new elf_upgrade();
            int index = 0;
            _elf_upgrade.id = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _elf_upgrade.ratio = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _elf_upgrade.rank_img = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _elf_upgrade.zoom = float.Parse(GameUtils.GetString(item[index++].ToString()));
            return _elf_upgrade;
        }
    }
    //! 生成文件 endless_boss(无尽模式boss).xlsx
    public class endless_boss : tabledata {
        public int getid(){
            return id;
        }
        // id
        public int id;
        // Boss名称
        public string name;
        // BossAI
        public int boss_ai;
        // Boss资源图
        public int image;
        // Boss技能组
        public List<int> skill;
        public static endless_boss CreateFromJson(JsonData item)
        {
            endless_boss _endless_boss = new endless_boss();
            int index = 0;
            _endless_boss.id = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _endless_boss.name = GameUtils.GetString(item[index++].ToString());
            _endless_boss.boss_ai = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _endless_boss.image = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _endless_boss.skill = GameUtils.GetIntList(item[index++]);
            return _endless_boss;
        }
    }
    //! 生成文件 endless_buff(无尽模式buff).xlsx
    public class endless_buff : tabledata {
        public int getid(){
@@ -827,7 +1178,7 @@
        public List<int> target_type;
        
        // buff效果
        public List<int> buff_effect;
        public List<float> buff_effect;
        
        // 生命周期
        public int scope;
@@ -847,6 +1198,9 @@
        // 品质
        public int rare;
        
        // 可获得次数
        public int get_times;
        public static endless_buff CreateFromJson(JsonData item)
@@ -857,13 +1211,14 @@
            _endless_buff.id = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_buff.name = GameUtils.GetString(item[index++].ToString()); 
            _endless_buff.target_type = GameUtils.GetIntList(item[index++]); 
            _endless_buff.buff_effect = GameUtils.GetIntList(item[index++]);
            _endless_buff.buff_effect = GameUtils.GetFloatList(item[index++]);
            _endless_buff.scope = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_buff.brief = GameUtils.GetString(item[index++].ToString()); 
            _endless_buff.down_level = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_buff.upper_level = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_buff.image = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_buff.rare = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_buff.get_times = int.Parse(GameUtils.GetString(item[index++].ToString()));
            
            return _endless_buff;
        }
@@ -897,6 +1252,12 @@
        // 资源id
        public int resource;
        
        // 击杀得分
        public int point;
        // 击杀能量
        public int energy;
        public static endless_enemy CreateFromJson(JsonData item)
@@ -911,6 +1272,8 @@
            _endless_enemy.speed_rate = float.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_enemy.coin_rate = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_enemy.resource = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_enemy.point = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _endless_enemy.energy = int.Parse(GameUtils.GetString(item[index++].ToString()));
            
            return _endless_enemy;
        }
@@ -962,14 +1325,17 @@
        // 波次间隔
        public int cooldown;
        
        // 怪物掉落
        public List<reward> drop;
        // box:2:1
        public reward drop;
        
        // 掉落概率
        public List<int> drop_rate;
        
        // 法阵图片
        public int tunel_bg;
        // 过关得分
        public int bonus;
        
@@ -991,11 +1357,47 @@
            _endless_port.b_speed = float.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_port.b_coin = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_port.cooldown = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_port.drop = GameUtils.GetRewardList(item[index++]);
            _endless_port.drop = GameUtils.GetReward(item[index++]);
            _endless_port.drop_rate = GameUtils.GetIntList(item[index++]); 
            _endless_port.tunel_bg = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_port.bonus = int.Parse(GameUtils.GetString(item[index++].ToString()));
            
            return _endless_port;
        }
    }
    //! 生成文件 G_donaterule(公会捐赠卡规则).xlsx
    public class donaterule : tabledata {
        public int getid(){
            return id;
        }
        // 标识符
        public int id;
        // 竞技场等级
        public List<int> ranklevle;
        // 发起请求后可获得的卡牌数
        public List<string> canreward;
        // 可捐赠给他人的卡牌数
        public List<string> candonate;
        public static donaterule CreateFromJson(JsonData item)
        {
            donaterule _donaterule = new donaterule();
            int index = 0;
            _donaterule.id = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _donaterule.ranklevle = GameUtils.GetIntList(item[index++]);
            _donaterule.canreward = GameUtils.GetStringList(item[index++]);
            _donaterule.candonate = GameUtils.GetStringList(item[index++]);
            return _donaterule;
        }
    }
@@ -1033,6 +1435,9 @@
        // 限购次数
        public int purchaselimit;
        
        // 图片资源编号
        public string img;
        public static scoreshop CreateFromJson(JsonData item)
@@ -1049,6 +1454,7 @@
            _scoreshop.price = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _scoreshop.rewardlimit = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _scoreshop.purchaselimit = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _scoreshop.img = GameUtils.GetString(item[index++].ToString());
            
            return _scoreshop;
        }
@@ -1076,6 +1482,9 @@
        // 限购次数
        public int purchaselimit;
        
        // 商品描述
        public string info;
        public static donateshop CreateFromJson(JsonData item)
@@ -1088,6 +1497,7 @@
            _donateshop.reward = GameUtils.GetRewardList(item[index++]); 
            _donateshop.price = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _donateshop.purchaselimit = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _donateshop.info = GameUtils.GetString(item[index++].ToString());
            
            return _donateshop;
        }
@@ -1164,53 +1574,6 @@
            _buffinfo.tag = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            
            return _buffinfo;
        }
    }
    //! 生成文件 J_技能养成表.xlsx
    public class skilllevelinfo : tabledata {
        public int getid(){
            return id;
        }
        // id
        public int id;
        // 技能id
        public int skill;
        // 技能等级
        public int level;
        // 攻击类型
        public List<int> atcmod;
        // 冷却时间
        public int cooldown;
        // 技能效果
        public List<int> skilleffect;
        // buff队列
        public List<int> buff;
        public static skilllevelinfo CreateFromJson(JsonData item)
        {
            skilllevelinfo _skilllevelinfo = new skilllevelinfo();
            int index = 0;
            _skilllevelinfo.id = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _skilllevelinfo.skill = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _skilllevelinfo.level = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _skilllevelinfo.atcmod = GameUtils.GetIntList(item[index++]);
            _skilllevelinfo.cooldown = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _skilllevelinfo.skilleffect = GameUtils.GetIntList(item[index++]);
            _skilllevelinfo.buff = GameUtils.GetIntList(item[index++]);
            return _skilllevelinfo;
        }
    }
@@ -1304,6 +1667,57 @@
    }
    //! 生成文件 skilllevelinfo(技能养成表).xlsx
    public class skilllevelinfo : tabledata {
        public int getid(){
            return id;
        }
        // id
        public int id;
        // 技能id
        public int skill;
        // 技能等级
        public int level;
        // 攻击类型
        public List<int> atcmod;
        // 冷却时间
        public int cooldown;
        // 技能效果
        public List<int> skilleffect;
        // buff队列
        public List<int> buff;
        // 能量消耗
        public int cost;
        public static skilllevelinfo CreateFromJson(JsonData item)
        {
            skilllevelinfo _skilllevelinfo = new skilllevelinfo();
            int index = 0;
            _skilllevelinfo.id = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _skilllevelinfo.skill = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _skilllevelinfo.level = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _skilllevelinfo.atcmod = GameUtils.GetIntList(item[index++]);
            _skilllevelinfo.cooldown = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _skilllevelinfo.skilleffect = GameUtils.GetIntList(item[index++]);
            _skilllevelinfo.buff = GameUtils.GetIntList(item[index++]);
            _skilllevelinfo.cost = int.Parse(GameUtils.GetString(item[index++].ToString()));
            return _skilllevelinfo;
        }
    }
    //! 生成文件 S_商店分区表 .xlsx
    public class storearea : tabledata {
        public int getid(){