Assets/Scripts/TowerDefense/UI/FreezeBreath.cs
@@ -115,7 +115,14 @@ bool needFrost = BallisticAttack.HandleWaterFrost(201, agent, ref damage); agent.addSpeedSlowRate(0.15f); agent.PlayOnHitImmediately(); EndlessGameUI.instance.FloatSlowDownWord(agent.position); if (!agent.HasSlowDownText) { EndlessGameUI.instance.FloatSlowDownWord(agent.position); agent.HasSlowDownText = true; } agent.TakeDamage(damage, agent.position, alignmentProvider); if (agent.isDead)