wangguan
2020-11-14 7f71e2c1cfb5a5bd329c87249c4da4f7f8cde330
Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
@@ -19,7 +19,7 @@
    public TextMeshProUGUI timeTextNew = null;
    public TextMeshProUGUI timeStatic = null;
    //public TextMeshProUGUI timeStatic = null;
    /// <summary>
    /// 结算界面
@@ -49,7 +49,7 @@
    public bool beginSkillStep = false;
    private GameObject darkGroundImg;
    public GameObject darkGroundImg;
    // Start is called before the first frame update
    void Start()
@@ -58,13 +58,11 @@
        bGameStart = false;
        bFirstLoaded = false;
        darkGroundImg = transform.Find("Image_DarkGround").gameObject;
        //darkGroundImg = transform.Find("Image_DarkGround").gameObject;
        darkGroundImg.SetActive(false);
        bVibrate = new bool[4];
        bVibrate[0] = bVibrate[1] = bVibrate[2] = bVibrate[3] = false;
        if (timeStatic)
            timeStatic.gameObject.SetActive(false);
        EndlessBuffSelect.instance.HideBuffUI();
        EndlessSettlement settlement = SettlementUI.transform.Find("BgMask").GetComponent<EndlessSettlement>();
        settlement.Init();