| | |
| | | |
| | | public TextMeshProUGUI timeTextNew = null; |
| | | |
| | | public TextMeshProUGUI timeStatic = null; |
| | | //public TextMeshProUGUI timeStatic = null; |
| | | |
| | | /// <summary> |
| | | /// 结算界面 |
| | |
| | | |
| | | public bool beginSkillStep = false; |
| | | |
| | | private GameObject darkGroundImg; |
| | | public GameObject darkGroundImg; |
| | | |
| | | // Start is called before the first frame update |
| | | void Start() |
| | |
| | | |
| | | bGameStart = false; |
| | | bFirstLoaded = false; |
| | | darkGroundImg = transform.Find("Image_DarkGround").gameObject; |
| | | //darkGroundImg = transform.Find("Image_DarkGround").gameObject; |
| | | darkGroundImg.SetActive(false); |
| | | bVibrate = new bool[4]; |
| | | bVibrate[0] = bVibrate[1] = bVibrate[2] = bVibrate[3] = false; |
| | | |
| | | if (timeStatic) |
| | | timeStatic.gameObject.SetActive(false); |
| | | EndlessBuffSelect.instance.HideBuffUI(); |
| | | EndlessSettlement settlement = SettlementUI.transform.Find("BgMask").GetComponent<EndlessSettlement>(); |
| | | settlement.Init(); |