wangguan
2020-10-30 7f8b708e88b255f55e5cb1cebd2f45eb998bfaae
Assets/Scripts/TowerDefense/Affectors/AttackAffector.cs
@@ -8,6 +8,7 @@
using TowerDefense.Towers;
using TowerDefense.Towers.Projectiles;
using UnityEngine;
using KTGMGemClient;
namespace TowerDefense.Affectors
{
@@ -112,7 +113,6 @@
        protected float energyCalTime = 0;
      protected float fInEnergy = 0;
      protected float fBackupTimer = 0.0f;
      /// <summary>
      /// Gets the search rate from the targetter
      /// </summary>
@@ -259,7 +259,8 @@
               this.energyCalTime += Time.deltaTime;
               float process = energyCalTime % 11.0f;
               int proint = (int)Math.Floor(process);
               towerPtr.energyCtl.SetEnergyProgress(proint);
               proint += towerPtr.uiProOffset;
               towerPtr.energyCtl.SetEnergyProcessFloat( process );
               if (proint == 10)
               {
                  fInEnergy = 5.0f;
@@ -267,6 +268,9 @@
                  // 设置多倍攻击速度
                  fBackupTimer = m_FireTimer;
                  m_FireTimer = m_FireTimer / 3.0f;
                  towerPtr.uiProOffset = 0;
                  towerPtr.PlayEnergyEffect(true);
               }
                }
                else
@@ -274,12 +278,16 @@
               fInEnergy -= Time.deltaTime;
               if( fInEnergy <= 0)
                    {
                        EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.FireTowerChargeEnd);
                  fInEnergy = 0.0f;
                  this.energyCalTime = 0.0f;   
                  towerPtr.energyCtl.SetEnergyProgress(0);
                  // 恢复正常攻击速度 
                  m_FireTimer = fBackupTimer;
                  towerPtr.PlayEnergyEffect(false);
               }
            }