Assets/Scripts/TowerDefense/Towers/Projectiles/BallisticAttack.cs
@@ -163,8 +163,11 @@ if (GameUI.instanceExists) GameUI.instance.generateBloodText(backPos, basicDamage, crit); else if (EndlessGameUI.instanceExists && crit) { EndlessGameUI.instance.generateBloodText(backPos, basicDamage, true); EndlessGameUI.instance.FloatCritWord(backPos); } } // 播放受击动画: if (!enemy.isDead && enemy.liveID == tid)