| | |
| | | |
| | | public Image CritWord; |
| | | |
| | | public Image FrostWord; |
| | | |
| | | public Image RestrainWord; |
| | | |
| | | private float scaleOffect = 1.5f; |
| | | |
| | | /// <summary> |
| | |
| | | Sequence sequence = DOTween.Sequence(); |
| | | CritWord.color = new Color(1f, 1f, 1f, 0.8f); |
| | | sequence.Join(DOTween.To(() => CritWord.transform.position, (Vector3 v) => CritWord.transform.position = v, |
| | | new Vector3(CritWord.transform.position.x + 65, CritWord.transform.position.y + 25, CritWord.transform.position.z), 0.2f)); |
| | | new Vector3(CritWord.transform.position.x + 70, CritWord.transform.position.y + 20, CritWord.transform.position.z), 0.2f)); |
| | | sequence.Append(DOTween.To(() => CritWord.color, (Color v) => CritWord.color = v, new Color(1f, 1f, 1f, 1f), 0.2f).SetEase(Ease.OutQuart)); |
| | | sequence.Append(DOTween.To(() => CritWord.color, (Color v) => CritWord.color = v, new Color(1f, 1f, 1f, 0f), 0.3f).SetDelay(0.5f)); |
| | | sequence.AppendCallback(() => { DestroyWord(); }); |
| | | } |
| | | |
| | | public void FloatFrostWord(float x, float y) |
| | | { |
| | | Vector3 pos = FrostWord.transform.position; |
| | | pos.x = x; |
| | | pos.y = y; |
| | | pos.z = 0; |
| | | FrostWord.transform.position = pos; |
| | | |
| | | Sequence sequence = DOTween.Sequence(); |
| | | FrostWord.color = new Color(1f, 1f, 1f, 0.8f); |
| | | sequence.Join(DOTween.To(() => FrostWord.transform.position, (Vector3 v) => FrostWord.transform.position = v, |
| | | new Vector3(FrostWord.transform.position.x - 50, FrostWord.transform.position.y + 50, FrostWord.transform.position.z), 0.2f)); |
| | | sequence.Append(DOTween.To(() => FrostWord.color, (Color v) => FrostWord.color = v, new Color(1f, 1f, 1f, 1f), 0.2f).SetEase(Ease.OutQuart)); |
| | | sequence.Append(DOTween.To(() => FrostWord.color, (Color v) => FrostWord.color = v, new Color(1f, 1f, 1f, 0f), 0.3f).SetDelay(1f)); |
| | | sequence.AppendCallback(() => { DestroyWord(); }); |
| | | } |
| | | |
| | | public void FloatRestrainWord(float x, float y) |
| | | { |
| | | Vector3 pos = RestrainWord.transform.position; |
| | | pos.x = x; |
| | | pos.y = y; |
| | | pos.z = 0; |
| | | RestrainWord.transform.position = pos; |
| | | |
| | | Sequence sequence = DOTween.Sequence(); |
| | | RestrainWord.color = new Color(1f, 1f, 1f, 0.8f); |
| | | sequence.Join(DOTween.To(() => RestrainWord.transform.position, (Vector3 v) => RestrainWord.transform.position = v, |
| | | new Vector3(RestrainWord.transform.position.x - 50 + UnityEngine.Random.Range(-15, 15), RestrainWord.transform.position.y + 50 + UnityEngine.Random.Range(-15, 15), RestrainWord.transform.position.z), 0.2f)); |
| | | sequence.Append(DOTween.To(() => RestrainWord.color, (Color v) => RestrainWord.color = v, new Color(1f, 1f, 1f, 1f), 0.2f).SetEase(Ease.OutQuart)); |
| | | sequence.Append(DOTween.To(() => RestrainWord.color, (Color v) => RestrainWord.color = v, new Color(1f, 1f, 1f, 0f), 0.3f).SetDelay(1f)); |
| | | sequence.AppendCallback(() => { DestroyWord(); }); |
| | | } |
| | | |
| | | private void WordMove(Graphic graphic, bool crit = false) |
| | | { |
| | | //获得Text的rectTransform,和颜色,并设置颜色微透明 |