Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseTouchInput.cs
@@ -329,7 +329,7 @@
                    this.isInDragState = true;
                    AudioSourceManager.Ins.Play(AudioEnum.DragTower);
                    m_GameUI.CheckAllCanPlace();//检查上阵宝石有么有可以合成的位置
                    //m_GameUI.CheckAllCanPlace();//检查上阵宝石有么有可以合成的位置
                    if (!GameConfig.IsNewbie)
                    {
@@ -362,7 +362,9 @@
            {
                m_GameUI.TryMoveGhost(pointer, false);
                m_GameUI.CheckTowerPlace(pointer);
                //m_GameUI.CheckTowerPlace(pointer);
                m_GameUI.CheckTowerPlaceNew(pointer);
            }
        }