Assets/Scripts/TowerDefense/UI/EndlessTowerGridOpen.cs
@@ -13,7 +13,7 @@
public class EndlessTowerGridOpen : MonoBehaviour
{
    // 当前Button对应的Cash Text数据
    public TextMeshProUGUI cashText;
    public TextMeshPro cashText;
    // 当前Button对应的image.
    public Image mImage;
@@ -76,11 +76,22 @@
            cashText.color = new Color(0.5f, 0.5f, 0.5f);
    }
    public void SetBuyBtnInfo(int x, int y, TowerPlacementGridEndless tpg)
    public void SetBuyBtnInfo(int x, int y, TowerPlacementGridEndless tpg, string cost)
    {
        gridX = x;
        gridY = y;
        towerGrid = tpg;
        TowerDefense.UI.HUD.PlacementTile tile = TowerPlacementGridEndless.instance.GetOneTile(x, y);
        if (tile != null && tile.BuyMesh != null)
        {
            //cashText.gameObject.SetActive(false);
            Transform ts = tile.BuyMesh.transform.Find("CashText");
            cashText = ts.GetComponent<TextMeshPro>();
        }
        cashText.SetText(cost);
    }
    /// <summary>