Assets/Scripts/Json/JsonDataCenter.cs
@@ -177,7 +177,7 @@ OpponentMgr.instance.ResetCurrency(currency); if (EndlessLevelManager.instanceExists) EndlessLevelManager.instance.ResetCurrency(5000); EndlessLevelManager.instance.ResetCurrency(currency); break; case "skilltime": // 设置技能塔出现时间 @@ -265,6 +265,8 @@ EndlessEnemyData.Init(); EndlessPortData.Init(); EndlessBuffData.Init(); EndlessBossData.Init(); EndlessBossSkillData.Init(); } } }