| | |
| | | { |
| | | string[] allPath = new string[]{ |
| | | |
| | | "boss_skill.json", |
| | | "boss.json", |
| | | "geminfo.json", |
| | | "levelup.json", |
| | |
| | | "boxsequence.json", |
| | | "box.json", |
| | | "resource.json", |
| | | "endless_boss.json", |
| | | "endless_buff.json", |
| | | "endless_enemy.json", |
| | | "endless_port.json", |
| | | "endless_teachport.json", |
| | | "donaterule.json", |
| | | "scoreshop.json", |
| | | "donateshop.json", |
| | |
| | | tablename = tablename.Replace(".json", ""); |
| | | List<tabledata> allData = new List<tabledata>(); |
| | | switch (tablename) { |
| | | |
| | | case "boss_skill": |
| | | //allData.Clear(); |
| | | foreach (JsonData item in data) |
| | | { |
| | | boss_skill tmp = boss_skill.CreateFromJson(item); |
| | | allData.Add(tmp as tabledata); |
| | | } |
| | | JsonDataCenter.allData.Add(tablename, allData); |
| | | break; |
| | | |
| | | |
| | | case "boss": |
| | | //allData.Clear(); |
| | |
| | | break; |
| | | |
| | | |
| | | case "endless_boss": |
| | | //allData.Clear(); |
| | | foreach (JsonData item in data) |
| | | { |
| | | endless_boss tmp = endless_boss.CreateFromJson(item); |
| | | allData.Add(tmp as tabledata); |
| | | } |
| | | JsonDataCenter.allData.Add(tablename, allData); |
| | | break; |
| | | |
| | | |
| | | case "endless_buff": |
| | | //allData.Clear(); |
| | | foreach (JsonData item in data) |
| | |
| | | foreach (JsonData item in data) |
| | | { |
| | | endless_port tmp = endless_port.CreateFromJson(item); |
| | | allData.Add(tmp as tabledata); |
| | | } |
| | | JsonDataCenter.allData.Add(tablename, allData); |
| | | break; |
| | | |
| | | |
| | | case "endless_teachport": |
| | | //allData.Clear(); |
| | | foreach (JsonData item in data) |
| | | { |
| | | endless_teachport tmp = endless_teachport.CreateFromJson(item); |
| | | allData.Add(tmp as tabledata); |
| | | } |
| | | JsonDataCenter.allData.Add(tablename, allData); |
| | |
| | | |
| | | |
| | | |
| | | //! 生成文件 boss_skill(boss技能表).xlsx |
| | | public class boss_skill : tabledata { |
| | | public int getid(){ |
| | | return id; |
| | | } |
| | | |
| | | // id |
| | | public int id; |
| | | |
| | | // 技能名称 |
| | | public string name; |
| | | |
| | | // 技能资源 |
| | | public int image; |
| | | |
| | | // 技能冷却时间 |
| | | public int cool_down; |
| | | |
| | | // 技能目标 |
| | | public List<int> target; |
| | | |
| | | // 技能范围 |
| | | public List<int> tunnel; |
| | | |
| | | // 技能动作 |
| | | public int action; |
| | | |
| | | // 技能类型 |
| | | public int skill_class; |
| | | |
| | | // 技能效果 |
| | | public List<float> effect; |
| | | |
| | | |
| | | |
| | | public static boss_skill CreateFromJson(JsonData item) |
| | | { |
| | | boss_skill _boss_skill = new boss_skill(); |
| | | |
| | | int index = 0; |
| | | _boss_skill.id = int.Parse(GameUtils.GetString(item[index++].ToString())); |
| | | _boss_skill.name = GameUtils.GetString(item[index++].ToString()); |
| | | _boss_skill.image = int.Parse(GameUtils.GetString(item[index++].ToString())); |
| | | _boss_skill.cool_down = int.Parse(GameUtils.GetString(item[index++].ToString())); |
| | | _boss_skill.target = GameUtils.GetIntList(item[index++]); |
| | | _boss_skill.tunnel = GameUtils.GetIntList(item[index++]); |
| | | _boss_skill.action = int.Parse(GameUtils.GetString(item[index++].ToString())); |
| | | _boss_skill.skill_class = int.Parse(GameUtils.GetString(item[index++].ToString())); |
| | | _boss_skill.effect = GameUtils.GetFloatList(item[index++]); |
| | | |
| | | return _boss_skill; |
| | | } |
| | | |
| | | } |
| | | |
| | | //! 生成文件 B_BOSS生成表.xlsx |
| | | public class boss : tabledata { |
| | | public int getid(){ |
| | |
| | | |
| | | } |
| | | |
| | | //! 生成文件 endless_boss(无尽模式boss).xlsx |
| | | public class endless_boss : tabledata { |
| | | public int getid(){ |
| | | return id; |
| | | } |
| | | |
| | | // id |
| | | public int id; |
| | | |
| | | // Boss名称 |
| | | public string name; |
| | | |
| | | // BossAI |
| | | public int boss_ai; |
| | | |
| | | // Boss资源图 |
| | | public int image; |
| | | |
| | | // Boss技能组 |
| | | public List<int> skill; |
| | | |
| | | |
| | | |
| | | public static endless_boss CreateFromJson(JsonData item) |
| | | { |
| | | endless_boss _endless_boss = new endless_boss(); |
| | | |
| | | int index = 0; |
| | | _endless_boss.id = int.Parse(GameUtils.GetString(item[index++].ToString())); |
| | | _endless_boss.name = GameUtils.GetString(item[index++].ToString()); |
| | | _endless_boss.boss_ai = int.Parse(GameUtils.GetString(item[index++].ToString())); |
| | | _endless_boss.image = int.Parse(GameUtils.GetString(item[index++].ToString())); |
| | | _endless_boss.skill = GameUtils.GetIntList(item[index++]); |
| | | |
| | | return _endless_boss; |
| | | } |
| | | |
| | | } |
| | | |
| | | //! 生成文件 endless_buff(无尽模式buff).xlsx |
| | | public class endless_buff : tabledata { |
| | | public int getid(){ |
| | |
| | | // 波次间隔 |
| | | public int cooldown; |
| | | |
| | | // 怪物掉落 |
| | | // box:2:1 |
| | | public List<reward> drop; |
| | | |
| | | // 掉落概率 |
| | |
| | | _endless_port.tunel_bg = int.Parse(GameUtils.GetString(item[index++].ToString())); |
| | | |
| | | return _endless_port; |
| | | } |
| | | |
| | | } |
| | | |
| | | //! 生成文件 endless_teachport(无尽模式新手引导关卡).xlsx |
| | | public class endless_teachport : tabledata { |
| | | public int getid(){ |
| | | return id; |
| | | } |
| | | |
| | | // id |
| | | public int id; |
| | | |
| | | // 关卡等级 |
| | | public int level; |
| | | |
| | | // Boss名称 |
| | | public string boss_name; |
| | | |
| | | // Boss资源id |
| | | public int resource; |
| | | |
| | | // 波次 |
| | | public int wave; |
| | | |
| | | // 赛道 |
| | | public int tunel; |
| | | |
| | | // 敌人id |
| | | public int enemy_id; |
| | | |
| | | // 本波次敌人数量 |
| | | public int amount; |
| | | |
| | | // 本赛道出怪间隔 |
| | | public int interval; |
| | | |
| | | // 怪物基础血量 |
| | | public int b_hp; |
| | | |
| | | // 怪物基础速度 |
| | | public float b_speed; |
| | | |
| | | // 掉落基础金币 |
| | | public int b_coin; |
| | | |
| | | // 波次间隔 |
| | | public int cooldown; |
| | | |
| | | // 怪物掉落 |
| | | public List<reward> drop; |
| | | |
| | | // 掉落概率 |
| | | public List<int> drop_rate; |
| | | |
| | | // 法阵图片 |
| | | public int tunel_bg; |
| | | |
| | | |
| | | |
| | | public static endless_teachport CreateFromJson(JsonData item) |
| | | { |
| | | endless_teachport _endless_teachport = new endless_teachport(); |
| | | |
| | | int index = 0; |
| | | _endless_teachport.id = int.Parse(GameUtils.GetString(item[index++].ToString())); |
| | | _endless_teachport.level = int.Parse(GameUtils.GetString(item[index++].ToString())); |
| | | _endless_teachport.boss_name = GameUtils.GetString(item[index++].ToString()); |
| | | _endless_teachport.resource = int.Parse(GameUtils.GetString(item[index++].ToString())); |
| | | _endless_teachport.wave = int.Parse(GameUtils.GetString(item[index++].ToString())); |
| | | _endless_teachport.tunel = int.Parse(GameUtils.GetString(item[index++].ToString())); |
| | | _endless_teachport.enemy_id = int.Parse(GameUtils.GetString(item[index++].ToString())); |
| | | _endless_teachport.amount = int.Parse(GameUtils.GetString(item[index++].ToString())); |
| | | _endless_teachport.interval = int.Parse(GameUtils.GetString(item[index++].ToString())); |
| | | _endless_teachport.b_hp = int.Parse(GameUtils.GetString(item[index++].ToString())); |
| | | _endless_teachport.b_speed = float.Parse(GameUtils.GetString(item[index++].ToString())); |
| | | _endless_teachport.b_coin = int.Parse(GameUtils.GetString(item[index++].ToString())); |
| | | _endless_teachport.cooldown = int.Parse(GameUtils.GetString(item[index++].ToString())); |
| | | _endless_teachport.drop = GameUtils.GetRewardList(item[index++]); |
| | | _endless_teachport.drop_rate = GameUtils.GetIntList(item[index++]); |
| | | _endless_teachport.tunel_bg = int.Parse(GameUtils.GetString(item[index++].ToString())); |
| | | |
| | | return _endless_teachport; |
| | | } |
| | | |
| | | } |