Assets/Scripts/TowerDefense/Agents/Agent.cs
@@ -209,6 +209,7 @@ public bool bInDeathState { get { return this.bInDeathAct; } set { bInDeathAct = value; } } /// <summary> @@ -243,8 +244,10 @@ /// </summary> protected bool nodeMoveUpdate = false; /// <summary> /// 代理的类型 /// </summary> public SpawnAgentType AgentType { get; set; } = SpawnAgentType.Normal; /// <summary> /// Accessor to <see cref="m_NavMeshAgent"/>