chenxin
2020-11-04 80b4237334a773b29bf69f38532a90ca659b3bfe
Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
@@ -52,19 +52,19 @@
    // Start is called before the first frame update
    void Start()
    {
        InitSDK();
        bVibrate = new bool[4];
        bVibrate[0] = bVibrate[1] = bVibrate[2] = bVibrate[3] = false;
        // 设置为顶层渲染:
        countDownTextNew.transform.SetAsLastSibling();
        if (timeStatic)
            timeStatic.gameObject.SetActive(false);
        EndlessBuffSelect.instance.HideBuffUI();
        EndlessBossHPManager.instance.HideHP();
        EndlessSettlement settlement = SettlementUI.transform.GetChild(0).GetComponent<EndlessSettlement>();
        EndlessSettlement settlement = SettlementUI.transform.Find("BgMask").GetComponent<EndlessSettlement>();
        settlement.Init();
        SettlementUI.SetActive(false);
        EndlessMaskUI.instance.Hide();
        EndlessBossHPManager.instance.HideHP();
        //查询是否已经做过了新手引导
        int guide = PlayerPrefs.GetInt("GemBattleGuide");
@@ -72,6 +72,7 @@
        if (GameConfig.IsNewbie)
        {
            Debug.Log("开始新手引导");
            Pause();
            uiStartMssk.gameObject.SetActive(false);
            countDownTextNew.text = "";
@@ -80,6 +81,18 @@
            Instantiate(Resources.Load<GameObject>("UI/Guide/GuidePanel"), this.transform);
            AddGuideEvent();
        }
        GameConfig.EndlessOpenAttackTowerCount = 0;
        GameConfig.EndlessBuyTowerCount = 0;
        GameConfig.EndlessPortUseSkillTowerCount = 0;
    }
    private void InitSDK()
    {
        if (TDAA_SDKManager.Ins == null)
            gameObject.AddComponent<TDAA_SDKManager>();
        TDAA_SDKManager.Ins.ArriveBattle();//埋点
        TDAA_SDKManager.Ins.Statistics(4);//埋点
    }
    /// <summary>
@@ -95,6 +108,9 @@
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateSecondWave, CreateSecondWave);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillRelease, SkillRelease);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.GuideFinish, NewbieGuideEnd);
        EventCenter.Ins.Add<Vector3>((int)KTGMGemClient.EventType.PlayAppearEffect, GuidePlayAppearEffect);
        EventCenter.Ins.Add<Vector3>((int)KTGMGemClient.EventType.GuidePlayUpgradeEffect, GuidePlayUpgradeEffect);
    }
    /// <summary>
@@ -145,6 +161,22 @@
    }
    /// <summary>
    /// 新手引导生成特效
    /// </summary>
    private void GuidePlayAppearEffect(Vector3 worldPos)
    {
        EndlessGameUI.instance.PlayAppearEffect(worldPos);
    }
    /// <summary>
    /// 新手引导合成特效
    /// </summary>
    private void GuidePlayUpgradeEffect(Vector3 worldPos)
    {
        EndlessGameUI.instance.GuidePlayUpgradeEffect(worldPos);
    }
    /// <summary>
    /// 在攻击位置上创建一个1级的水塔
    /// </summary>
    private void CreateWaterLv1()
@@ -174,6 +206,7 @@
        // 播放特效,并处理伤害.
        EndlessWaveLineManager.instance.PlayWaveLineEffect(waveLineIndex);
        AgentInsManager.instance.ExecWavelineAttack(waveLineIndex, attributeId, level, false);
        ++GameConfig.EndlessPortUseSkillTowerCount;
        StartCoroutine(Delay1());
    }
@@ -189,7 +222,7 @@
    private void NewbieGuideEnd()
    {
        EndlessLevelManager.instance.RestartWave();
        GameConfig.IsNewbieGuideCompleted = true;
        GameConfig.IsNewbie = false;
    }
    /// <summary>