chenxin
2020-11-04 80b4237334a773b29bf69f38532a90ca659b3bfe
Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
@@ -8,6 +8,7 @@
using TowerDefense.Level;
using KTGMGemClient;
using TowerDefense.UI.HUD;
using System.Collections;
/// <summary>
/// 无尽模式用自己的EndlessUIStart
@@ -46,29 +47,32 @@
    private bool isPause;
    public bool beginSkillStep = false;
    // Start is called before the first frame update
    void Start()
    {
        InitSDK();
        bVibrate = new bool[4];
        bVibrate[0] = bVibrate[1] = bVibrate[2] = bVibrate[3] = false;
        // 设置为顶层渲染:
        countDownTextNew.transform.SetAsLastSibling();
        if (timeStatic)
            timeStatic.gameObject.SetActive(false);
        EndlessBuffSelect.instance.HideBuffUI();
        EndlessBossHPManager.instance.HideHP();
        EndlessSettlement settlement = SettlementUI.transform.GetChild(0).GetComponent<EndlessSettlement>();
        EndlessSettlement settlement = SettlementUI.transform.Find("BgMask").GetComponent<EndlessSettlement>();
        settlement.Init();
        SettlementUI.SetActive(false);
        EndlessMaskUI.instance.Hide();
        EndlessBossHPManager.instance.HideHP();
        //查询是否已经做过了新手引导
        int guide = PlayerPrefs.GetInt("GemBattleGuide");
        GameConfig.IsNewbie = guide == 0;
        if (guide == 0)
        if (GameConfig.IsNewbie)
        {
            Debug.Log("开始新手引导");
            Pause();
            uiStartMssk.gameObject.SetActive(false);
            countDownTextNew.text = "";
@@ -76,15 +80,19 @@
            Instantiate(Resources.Load<GameObject>("UI/Guide/GuidePanel"), this.transform);
            AddGuideEvent();
            //bGameStart = true;
            // 开始关卡
            //EndlessLevelManager.instance.StartLevel();
            //timeTextNew.gameObject.SetActive(true);
            // 开始播放背景音乐.
            // if (bgMusic != null)
            //     bgMusic.Play();
        }
        GameConfig.EndlessOpenAttackTowerCount = 0;
        GameConfig.EndlessBuyTowerCount = 0;
        GameConfig.EndlessPortUseSkillTowerCount = 0;
    }
    private void InitSDK()
    {
        if (TDAA_SDKManager.Ins == null)
            gameObject.AddComponent<TDAA_SDKManager>();
        TDAA_SDKManager.Ins.ArriveBattle();//埋点
        TDAA_SDKManager.Ins.Statistics(4);//埋点
    }
    /// <summary>
@@ -99,6 +107,10 @@
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateWaterLv1, CreateWaterLv1);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateSecondWave, CreateSecondWave);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillRelease, SkillRelease);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.GuideFinish, NewbieGuideEnd);
        EventCenter.Ins.Add<Vector3>((int)KTGMGemClient.EventType.PlayAppearEffect, GuidePlayAppearEffect);
        EventCenter.Ins.Add<Vector3>((int)KTGMGemClient.EventType.GuidePlayUpgradeEffect, GuidePlayUpgradeEffect);
    }
    /// <summary>
@@ -110,12 +122,18 @@
        EndlessGameUI.instance.PlaceTowerForce(aTower, new IntVector2(2, 3), 2);
    }
    /// <summary>
    /// 开始第一关的第一个波次
    /// </summary>
    private void CreateFirstWave()
    {
        Restart();
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.FireTowerChargeEnd, OnFireTowerChargeEnd);
    }
    /// <summary>
    /// 火塔充能释放完成
    /// </summary>
    private void OnFireTowerChargeEnd()
    {
        Pause();
@@ -124,31 +142,87 @@
        EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.ChargingEnd);
    }
    /// <summary>
    /// 恢复波次
    /// </summary>
    private void RestartWave()
    {
        Restart();
        EndlessLevelManager.instance.RestartWave();
    }
    /// <summary>
    /// 获得金币
    /// </summary>
    /// <param name="gold"></param>
    private void AddGold(int gold)
    {
        EndlessLevelManager.instance.Currency.AddCurrency(gold);
    }
    /// <summary>
    /// 新手引导生成特效
    /// </summary>
    private void GuidePlayAppearEffect(Vector3 worldPos)
    {
        EndlessGameUI.instance.PlayAppearEffect(worldPos);
    }
    /// <summary>
    /// 新手引导合成特效
    /// </summary>
    private void GuidePlayUpgradeEffect(Vector3 worldPos)
    {
        EndlessGameUI.instance.GuidePlayUpgradeEffect(worldPos);
    }
    /// <summary>
    /// 在攻击位置上创建一个1级的水塔
    /// </summary>
    private void CreateWaterLv1()
    {
        Tower aTower = EndlessRandomTower.instance.getTowerByName("CopyCatTower");
        EndlessGameUI.instance.PlaceTowerForce(aTower, new IntVector2(1, 3), 1);
    }
    /// <summary>
    /// 开始第二关
    /// </summary>
    private void CreateSecondWave()
    {
        EndlessLevelManager.instance.NewbieUpdateLevel();
        beginSkillStep = true;
    }
    /// <summary>
    /// 在第三条兵线释放技能宝石
    /// </summary>
    private void SkillRelease()
    {
        int attributeId = 99902;
        int level = 1;
        int waveLineIndex = 1;
        // 播放特效,并处理伤害.
        EndlessWaveLineManager.instance.PlayWaveLineEffect(waveLineIndex);
        AgentInsManager.instance.ExecWavelineAttack(waveLineIndex, attributeId, level, false);
        ++GameConfig.EndlessPortUseSkillTowerCount;
        StartCoroutine(Delay1());
    }
    private IEnumerator Delay1()
    {
        yield return new WaitForSeconds(1f);
        EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.SkillReleaseDone);
    }
    /// <summary>
    /// 新手引导结束
    /// </summary>
    private void NewbieGuideEnd()
    {
        EndlessLevelManager.instance.RestartWave();
        GameConfig.IsNewbie = false;
    }
    /// <summary>