Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
@@ -840,6 +840,8 @@ createdTower.Initialize(m_CurrentArea, pos); createdTower.SetLevel(level - 1); PlayUpgradeEffect(createdTower); addTower(createdTower); Destroy(currentTower.gameObject); } @@ -1358,8 +1360,6 @@ ProcessFeatureTower(createdTower); } } /// <summary> /// 播放宝石出现特效