chenxin
2020-12-04 81be72a35f9e7b247f6c5f79931ed910986ce274
Assets/Scripts/TowerDefense/Towers/Tower.cs
@@ -1,6 +1,4 @@
using UnityEngine.UI;
using DG.Tweening;
using KTGMGemClient;
using KTGMGemClient;
using System;
using ActionGameFramework.Health;
using Core.Utilities;
@@ -10,6 +8,8 @@
using TowerDefense.UI.HUD;
using UnityEngine;
using TowerDefense.Agents;
using System.Collections;
using System.Collections.Generic;
namespace TowerDefense.Towers
{
@@ -189,16 +189,94 @@
        /// </summary>
        public int BondageTapCount { get; private set; }
        /// <summary>
        /// 泡泡上升高度
        /// </summary>
        private float yAdd = 10f;
        /// <summary>
        /// 原始y值
        /// </summary>
        private float originY;
        /// <summary>
        /// 是否开始禁锢
        /// </summary>
        public bool IsStartBondage { get; set; }
        private float bombDuration = 0.7f;
        private float bombTime;
        /// <summary>
        /// 爆炸是否结束
        /// </summary>
        private bool isBombCompleted;
        private void Start()
        {
            originY = transform.position.y;
            promptDic = new Dictionary<string, bool>();
        }
        private void Update()
        {
            HandleBondageBubble();
        }
        private static Dictionary<string, bool> promptDic;
        /// <summary>
        /// 处理禁锢泡泡技能
        /// </summary>
        private void HandleBondageBubble()
        {
            if (IsStartBondage)
            {
                if (isBondage)
                {
                    if (transform.position.y < yAdd + originY && bondageObj != null)
                    {
                        // 上升状态
                        Vector3 pos = transform.position;
                        pos.y += 28f * Time.deltaTime;
                        transform.position = pos;
                        pos = bondageObj.transform.position;
                        pos.y += 28f * Time.deltaTime;
                        bondageObj.transform.position = pos;
                    }
                }
                else
                {
                    if (!isBombCompleted)
                    {
                        bombTime += Time.deltaTime;
                        if (bombTime > bombDuration)
                        {
                            // 爆炸结束开始下降
                            isBombCompleted = true;
                        }
                    }
                    else
                    {
                        if (transform.position.y > originY)
                        {
                            // 下降状态
                            Vector3 pos = transform.position;
                            pos.y -= 55f * Time.deltaTime;
                            transform.position = pos;
                        }
                        else
                        {
                            // 下降结束
                            IsStartBondage = false;
                        }
                    }
                }
            }
            if (!IsBondage) return;
            if (BondageWarningTime > 0)
@@ -244,44 +322,46 @@
        /// </summary>
        private void ShowTapPrompt()
        {
            string key = $"{gridPosition.x}";
            if (promptDic.ContainsKey(key)) return;
            promptDic.Add(key, true);
            GameObject prefab = Resources.Load<GameObject>("Prefabs/Endless/BondageBubbleTap");
            tapObj = Instantiate(prefab);
            tapObj.transform.SetParent(GameObject.Find("MainUI/CoinPanel").transform, false);
            Vector3 worldPos = TowerPlacementGridEndless.instance.GetGridWorldPos(gridPosition.x, gridPosition.y);
            Camera camera = GameObject.Find("SceneCamera3D").GetComponent<Camera>();
            Vector3 screenPos = camera.WorldToScreenPoint(worldPos);
            screenPos.z = 0;
            screenPos.x += 100;
            screenPos.y += 85;
            tapObj.transform.position = screenPos;
            tapObj.transform.localScale = new Vector3(0.6f, 0.6f, 0.6f);
            DOTween.To(() => tapObj.transform.localScale, (Vector3 v) => tapObj.transform.localScale = v, new Vector3(1f, 1f, 1f), 0.3f).SetEase(Ease.OutBack);
            tapObj.transform.SetParent(TowerPlacementGridEndless.instance.GridContainer.transform, false);
            Vector3 worldPos = TowerPlacementGridEndless.instance.GetGridWorldPos(gridPosition.x, 3);
            ParticleSystem ps = tapObj.transform.GetChild(0).GetComponent<ParticleSystem>();
            tapObj.transform.position = worldPos;
            Vector3 pos = tapObj.transform.position;
            pos.x += 5.8f;
            pos.z += 3f;
            pos.y = 13f;
            tapObj.transform.position = pos;
            ps?.Play();
        }
        private void HideTapPrompt()
        {
            if (tapObj != null)
            {
                Image img = tapObj.GetComponent<Image>();
                DOTween.To(() => img.color, (Color v) => img.color = v, new Color(1f, 1f, 1f, 0f), 0.3f).OnComplete(() =>
                {
                    if (tapObj != null)
                    {
                ParticleSystem ps = tapObj.transform.GetChild(0).GetComponent<ParticleSystem>();
                ps?.Stop();
                        Destroy(tapObj);
                        tapObj = null;
                    }
                });
                string key = $"{gridPosition.x}";
                if (promptDic.ContainsKey(key))
                    promptDic.Remove(key);
            }
        }
        public void OnPressed()
        {
            if (!IsBondage || BondageWarningTime > 0) return;
            if (!IsStartBondage || BondageWarningTime > 0) return;
            ++BondageTapCount;
            if (BondageTapCount == 1)
            if (BondageTapCount >= 3)
                HideTapPrompt();
            BondageTime -= BondageClickDecreaseTime;
        }
@@ -294,7 +374,7 @@
            GameObject prefab = Resources.Load<GameObject>("Prefabs/Endless/BondageBubbleBomb");
            GameObject obj = Instantiate(prefab);
            obj.transform.SetParent(TowerPlacementGridEndless.instance.GridContainer.transform, false);
            obj.transform.position = TowerPlacementGridEndless.instance.GetGridWorldPos(gridPosition.x, gridPosition.y);
            obj.transform.position = transform.position;
            obj.transform.GetChild(0).GetComponent<ParticleSystem>().Play();
            Destroy(obj, 1.2f);
        }
@@ -304,11 +384,16 @@
        /// </summary>
        private void StartBondage()
        {
            bombTime = 0;
            BondageTapCount = 0;
            isBombCompleted = false;
            GameObject prefab = Resources.Load<GameObject>("Prefabs/Endless/BondageBubble");
            bondageObj = Instantiate(prefab);
            bondageObj.transform.SetParent(TowerPlacementGridEndless.instance.GridContainer.transform, false);
            bondageObj.transform.position = TowerPlacementGridEndless.instance.GetGridWorldPos(gridPosition.x, gridPosition.y);
            bondageObj.transform.position = transform.position;
            Vector3 pos = bondageObj.transform.position;
            pos.y += gridPosition.y == 3 ? 2f : 1f;
            bondageObj.transform.position = pos;
            bondageObj.transform.GetChild(0).GetComponent<ParticleSystem>().Play();
        }