| | |
| | | if (tower != null && !tower.IsBondage) |
| | | { |
| | | tower.IsBondage = true; |
| | | tower.IsStartBondage = true; |
| | | tower.BondageTime = SkillData.effect[0]; |
| | | tower.BondageClickDecreaseTime = SkillData.effect[1]; |
| | | tower.BondageWarningTime = BondageTime; |
| | |
| | | if (tower != null && !tower.IsBondage) |
| | | { |
| | | tower.IsBondage = true; |
| | | tower.IsStartBondage = true; |
| | | tower.BondageTime = SkillData.effect[0]; |
| | | tower.BondageClickDecreaseTime = SkillData.effect[1]; |
| | | tower.BondageWarningTime = BondageTime; |
| | |
| | | { |
| | | int random = UnityEngine.Random.Range(0, towerList.Count); |
| | | towerList[random].IsBondage = true; |
| | | towerList[random].IsStartBondage = true; |
| | | towerList[random].BondageTime = SkillData.effect[0]; |
| | | towerList[random].BondageClickDecreaseTime = SkillData.effect[1]; |
| | | towerList[random].BondageWarningTime = BondageTime; |
| | |
| | | if (tower != null) |
| | | { |
| | | tower.IsBondage = true; |
| | | tower.IsStartBondage = true; |
| | | tower.BondageTime = SkillData.effect[0]; |
| | | tower.BondageClickDecreaseTime = SkillData.effect[1]; |
| | | tower.BondageWarningTime = BondageTime; |