chenxin
2020-12-04 81be72a35f9e7b247f6c5f79931ed910986ce274
Assets/Scripts/TowerDefense/UI/EndlessBossSkill/BossSkillBondageBubble.cs
@@ -76,6 +76,7 @@
                    if (tower != null && !tower.IsBondage)
                    {
                        tower.IsBondage = true;
                        tower.IsStartBondage = true;
                        tower.BondageTime = SkillData.effect[0];
                        tower.BondageClickDecreaseTime = SkillData.effect[1];
                        tower.BondageWarningTime = BondageTime;
@@ -101,6 +102,7 @@
                    if (tower != null && !tower.IsBondage)
                    {
                        tower.IsBondage = true;
                        tower.IsStartBondage = true;
                        tower.BondageTime = SkillData.effect[0];
                        tower.BondageClickDecreaseTime = SkillData.effect[1];
                        tower.BondageWarningTime = BondageTime;
@@ -133,6 +135,7 @@
                {
                    int random = UnityEngine.Random.Range(0, towerList.Count);
                    towerList[random].IsBondage = true;
                    towerList[random].IsStartBondage = true;
                    towerList[random].BondageTime = SkillData.effect[0];
                    towerList[random].BondageClickDecreaseTime = SkillData.effect[1];
                    towerList[random].BondageWarningTime = BondageTime;
@@ -173,6 +176,7 @@
                if (tower != null)
                {
                    tower.IsBondage = true;
                    tower.IsStartBondage = true;
                    tower.BondageTime = SkillData.effect[0];
                    tower.BondageClickDecreaseTime = SkillData.effect[1];
                    tower.BondageWarningTime = BondageTime;