Assets/Scripts/Enum/EndlessBuffEffectType.cs
@@ -8,12 +8,36 @@
    public enum EndlessBuffEffectType
    {
        // 宝石攻击力增加 公式:宝石攻击力 = 养成攻击力 * (1 + 增加百分比radio) + 固定数值add
        Attack = 1,
        AttackAdd = 1,
        // 金币增加
        Gold,
        GoldAdd,
        // 下一个波次开始随机获得一个宝石
        ObtainTower
        ObtainTower,
        // 塔的普通攻击时间CD减少 (ms)
        DecreaseTowerAttackCD,
        // 暴击概率增加(千分比)
        CritProbabilityAdd,
        // 暴击伤害增加 暴击时 伤害 = 最终伤害 * (1 + crit_dmg / 1000)
        CritDamageAdd,
        // 暴击子弹数量变化(木精灵独有)
        CritBulletAdd,
        // 减速比例改变(水精灵独有)
        SlowDown,
        // 攻击速度增加
        FireRateAdd,
        //增加技能等级
        SkillLevelUp,
        // 减少木属性强化子弹的蓄力时间
        DecreaseWoodChargeTime,
    }
}