wangguan
2020-12-17 82cc6bd447a9eefa2bdc1e21e93938d95213755a
Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
@@ -812,7 +812,9 @@
                    PlayUpgradeEffect(m_listTower[i]);
                }
            }
            GameConfig.IsUpgradeTowerLevel = true;
            UpdateMinLevelArr();
            EndlessRandomTower.instance.UpdateDescDisplay();
        }
        /// <summary>
@@ -1152,7 +1154,7 @@
                        if (checkTowerPlaceTower != null)
                        {
                            Debug.Log(checkTowerPlaceTower.name);
                            //Debug.Log(checkTowerPlaceTower.name);
                            if (m_CurrentTower.controller.towerFeature == EFeatureTower.NULL)
                            {
@@ -2299,7 +2301,6 @@
            bool successfulPurchase = EndlessLevelManager.instance.Currency.TryPurchase(cost);
            if (!successfulPurchase) return false;
            EndlessRandomTower.instance.UpdateDescDisplay();
            SetUpGhostTower(tow);
            //Debug.Log("设置影子塔防.");
            m_CurrentTower.Show();