wangguan
2020-11-23 837df9935ebd81ca8f16bd5aa2a1c4e0bfd26c88
Assets/Scripts/Event/EventType.cs
@@ -49,6 +49,44 @@
        GuidePlayUpgradeEffect,
        // 无尽模式boss召唤结束
        EndlessBossSummonEnd,
        // 无尽模式boss死亡动作结束
        EndlessBossDeathActionEnd,
        // 无尽模式新的波次开始
        EndlessBeginWave,
        // 无尽模式boss技能泡泡炸弹受到一次攻击
        EndlessBossSkillBubbleBombGetHit,
        // 无尽模式泡泡炸弹被火技能烧死
        EndlessFireSkillKillBubbleBomb,
        // 无尽模式泡泡炸弹被眩晕
        EndlessBubbleBombBeDizzinessed,
        // 闪烁boss技能title
        EndlessBossSkillGlintTitle,
        // 闪烁boss技能title完成
        EndlessBossSkillGlintTitleCompleted,
        // 无尽模式爱心减少
        EndlessLoseHeart,
        // 爱心为0
        EndlessHeartAllLose,
        // 木桩墙壁被打死
        EndlessWoodPileBeKilled,
        //推拽技能显示区域
        EndlessStartDragSkill,
        // 无尽模式Agent掉血
        EndlessAgentTaskDamage,
        // 无尽模式小怪死亡
        EndlessAgentDead,
        // 无尽模式连击的一次攻击
        EndlessOneHit,
        // 无尽模式一次性击杀小怪次数
        EndlessOneTimeKillCount,
        // 无尽模式buff刷新
        EndlessBuffRefresh,
        //某一列出怪完毕
        WaveLineFinish,
        // 播放水精灵充能满特效
        EndlessPlayFreezeBreathEffect,
        // 木属性精灵暴击子弹数量改变
        EndlessCritBulletNumChange,
    }
}