Assets/Scripts/TowerDefense/Level/EndlessWave.cs
@@ -98,20 +98,17 @@ { StopTimer(spawnTimer); isWaveStoped = true; //EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.WaveLineFinish,WaveLineId); } public void PauseWave() { PauseTimer(spawnTimer); isWaveStoped = true; } public void RestartWave() { StartTimer(spawnTimer); isWaveStoped = false; if (spawnTimer != null) StartTimer(spawnTimer); } protected virtual void SpawnCurrent()