chenxin
2020-11-27 841b66ef416a727a0c798ad2263b098247cb4aa7
Assets/Scripts/TowerDefense/UI/EndlessBuffSelect.cs
@@ -50,6 +50,8 @@
            {
                IconList[i].Reset();
            }
            AudioSourceManager.Ins?.Play(AudioEnum.BuffAppear);
        }
        private void OnDisable()
@@ -65,15 +67,13 @@
            // 如果已经选择过了,设置一个之前选择的item
            if (SelectedIndex != -1)
            {
                IconList[SelectedIndex].SetState(false);
            }
            SelectedIndex = index;
            IconList[index].SetState(true);
            PlayEffect();
            //PlayEffect();
        }
        private void PlayEffect()
        {
@@ -108,6 +108,8 @@
            int index = SelectedIndex;
            AudioSourceManager.Ins.Play(AudioEnum.UI);
            HideBuffUI();
            if (BuffSelectCompleted != null)