chenxin
2020-11-27 841b66ef416a727a0c798ad2263b098247cb4aa7
Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
@@ -47,17 +47,43 @@
    private bool isPause;
    public bool beginSkillStep = false;
    public bool beginDragStep = false;
    public bool guideThirdWaveStep = false;
    public GameObject darkGroundImg;
    /// <summary>
    /// Awake is called when the script instance is being loaded.
    /// </summary>
    protected override void Awake()
    {
        base.Awake();
        //这里为了方便直接使用Endless2D
        GameObject root = GameObject.Find("ManagerRoot");
        if (root == null)
        {
            root = new GameObject("ManagerRoot");
            root.AddComponent<DoNotDestory>();
            root.AddComponent<MasterSocket>();
            root.AddComponent<TDAA_SDKManager>();
            root.AddComponent<AudioSourceManager>();
            root.AddComponent<JsonDataReader>();
            root.AddComponent<JsonDataInit>();
        }
        firstStart = true;
        //EventCenter.Ins.Add((int)KTGMGemClient.EventType.JsonDataReadDone, JsonDataReadDone);
    }
    Vector2 tmpOffect;//计算适配的偏移量
    bool firstStart = true;
    // Start is called before the first frame update
    void Start()
    {
        InitSDK();
        bGameStart = false;
        bFirstLoaded = false;
        GameConfig.CreateRandomTower = true;
        bVibrate = new bool[4];
        bVibrate[0] = bVibrate[1] = bVibrate[2] = bVibrate[3] = false;
@@ -76,29 +102,62 @@
        float tmpScale = ratio / ts.localScale.x - 1.0f;
        float offect = tmpScale * (ts.sizeDelta.y * 0.5f);
        //Debug.Log($"tmpScale:{tmpScale}  offect:{offect}");
        Vector2 tmpOffect = new Vector2(0, offect);
        tmpOffect = new Vector2(0, offect);
        transform.Find("Panel/Bottom").GetComponent<RectTransform>().anchoredPosition += tmpOffect;
        transform.Find("Panel/TowerBuyBtn").GetComponent<RectTransform>().anchoredPosition += tmpOffect;
        transform.Find("Panel/SwitchSpeed").GetComponent<RectTransform>().anchoredPosition += tmpOffect;
        transform.Find("Panel/BossHPBar").GetComponent<RectTransform>().anchoredPosition -= tmpOffect*0.5f;
        transform.Find("Panel/Score").GetComponent<RectTransform>().anchoredPosition -= tmpOffect*0.5f;
        transform.Find("Panel/TimeInfo").GetComponent<RectTransform>().anchoredPosition -= tmpOffect*0.5f;
        transform.Find("Panel/BossHPBar").GetComponent<RectTransform>().anchoredPosition -= tmpOffect * 0.5f;
        transform.Find("Panel/Score").GetComponent<RectTransform>().anchoredPosition -= tmpOffect * 0.5f;
        transform.Find("Panel/TimeInfo").GetComponent<RectTransform>().anchoredPosition -= tmpOffect * 0.5f;
        //transform.Find("Panel/Boss").GetComponent<RectTransform>().anchoredPosition -= tmpOffect*0.5f;
        //darkGroundImg = transform.Find("Image_DarkGround").gameObject;
        darkGroundImg.GetComponent<RectTransform>().offsetMin += tmpOffect;
        darkGroundImg.GetComponent<RectTransform>().offsetMax -= tmpOffect*0.5f;
        darkGroundImg.GetComponent<RectTransform>().offsetMax -= tmpOffect * 0.5f;
        darkGroundImg.SetActive(false);
        //查询是否已经做过了新手引导
        int guide = PlayerPrefs.GetInt("GemBattleGuide");
        GameConfig.IsNewbie = guide == 0;
        // cx test
        GameConfig.IsNewbie = false;
        //CheckIsNewbie();
        GameConfig.EndlessOpenAttackTowerCount = 0;
        GameConfig.EndlessBuyTowerCount = 0;
        GameConfig.EndlessPortUseSkillTowerCount = 0;
        AudioSourceManager.Ins.Play(AudioEnum.BGM2);
        fireSkillBgImg = transform.Find("Panel/Energy/FireSkillBg").GetComponent<Image>();
        transform.Find("Panel/Energy/FireSkillBg/SkillBtn").GetComponent<Button>().onClick.AddListener(OnClickFireSkillBtn);
        fireSkillLevelText = transform.Find("Panel/Energy/FireSkillBg/Level/Text").GetComponent<Text>();
        skillSliderValueRect = transform.Find("Panel/Energy/FireSkillBg/SliderValue").GetComponent<RectTransform>();
        skillSliderVStartP = skillSliderValueRect.anchoredPosition;
        skillSliderVStartHeight = skillSliderValueRect.sizeDelta;
        skillPS1 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao/03 (9)").GetComponent<ParticleSystem>();
        skillPS2 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao_02/03 (16)").GetComponent<ParticleSystem>();
        transform.Find("Panel/BuffPreviewButton").gameObject.SetActive(false);
        GameConfig.EnergyCount = 0;
        GameConfig.SkillLevel = 1;
        //CalculateSkillSliderValue();
        transform.Find("Panel/Energy").gameObject.SetActive(false);
        EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.EnergyUp, EnergyUp);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillLevelUpBuff, SkillLevelUpBuff);
    }
    private void CheckIsNewbie()
    {
        if (GameConfig.IsNewbie)
        {
            Debug.Log("开始新手引导");
            GameConfig.CanDragTower = false;
            Pause();
            HideUIMask();
            countDownTextNew.text = "";
@@ -107,15 +166,29 @@
            GameObject guideObj = Instantiate(Resources.Load<GameObject>("UI/Guide/GuidePanel"), transform.Find("Panel"));
            guideObj.GetComponent<RectTransform>().offsetMin += tmpOffect;
            AddGuideEvent();
            transform.Find("Panel/SwitchSpeed").gameObject.SetActive(false);
        }
    }
        GameConfig.EndlessOpenAttackTowerCount = 0;
        GameConfig.EndlessBuyTowerCount = 0;
        GameConfig.EndlessPortUseSkillTowerCount = 0;
    /// <summary>
    /// 所有数据读取完毕
    /// </summary>
    private void JsonDataReadDone()
    {
        Debug.Log("设置激活");
        transform.Find("Panel/Energy").gameObject.SetActive(true);
        AudioSourceManager.Ins.Play(AudioEnum.BGM2);
        transform.Find("Panel/BuffPreviewButton").gameObject.SetActive(true);
        fireSkillCost = JsonDataCenter.GetSkillLevelInfo(fireSkillID, GameConfig.SkillLevel).cost;
        bombSkillCost = JsonDataCenter.GetSkillLevelInfo(bombSkillID, GameConfig.SkillLevel).cost;
        energyMax = JsonDataCenter.GetById<battle>(22).value;
        //transform.Find("Panel/Energy/FireSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = fireSkillCost.ToString();
        //transform.Find("Panel/Energy/BombSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = bombSkillCost.ToString();
        EnergyUp(0);
    }
    /// <summary>
@@ -159,10 +232,15 @@
        EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.AddGold, AddGold);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateWaterLv1, CreateWaterLv1);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateSecondWave, CreateSecondWave);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillRelease, SkillRelease);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateThirdWave, CreateThirdWave);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateThirdWaveDone, CreateThirdWaveDone);
        EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.GuideEnergyUp, GuideEnergyUp);
        //EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillRelease, SkillRelease);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.GuideFinish, NewbieGuideEnd);
        EventCenter.Ins.Add<Vector3>((int)KTGMGemClient.EventType.PlayAppearEffect, GuidePlayAppearEffect);
        //EventCenter.Ins.Add<Vector3>((int)KTGMGemClient.EventType.PlayAppearEffect, GuidePlayAppearEffect);
        EventCenter.Ins.Add<Vector3>((int)KTGMGemClient.EventType.GuidePlayUpgradeEffect, GuidePlayUpgradeEffect);
    }
@@ -230,11 +308,11 @@
    }
    /// <summary>
    /// 在攻击位置上创建一个1级的水塔
    /// 在攻击位置上创建一个1级的木塔
    /// </summary>
    private void CreateWaterLv1()
    {
        Tower aTower = EndlessRandomTower.instance.getTowerByName("CopyCatTower");
        Tower aTower = EndlessRandomTower.instance.getTowerByName("BlinkTower");
        EndlessGameUI.instance.PlaceTowerForce(aTower, new IntVector2(1, 3), 1);
    }
@@ -244,8 +322,31 @@
    private void CreateSecondWave()
    {
        EndlessLevelManager.instance.NewbieUpdateLevel();
        beginSkillStep = true;
        beginDragStep = true;
    }
    /// <summary>
    /// 开始第三关
    /// </summary>
    private void CreateThirdWave()
    {
        CommonDebugHelper.Debug($"开始下一关");
        EndlessLevelManager.instance.NewbieUpdateLevel();
        beginDragStep = false;
        guideThirdWaveStep = true;
    }
    /// <summary>
    /// 第三关出兵完毕,暂停出兵
    /// </summary>
    private void CreateThirdWaveDone()
    {
        EndlessLevelManager.instance.PauseWave();
    }
    /// <summary>
    /// 在第三条兵线释放技能宝石
@@ -276,6 +377,8 @@
    {
        EndlessLevelManager.instance.RestartWave();
        GameConfig.IsNewbie = false;
        transform.Find("Panel/SwitchSpeed").gameObject.SetActive(true);
    }
    /// <summary>
@@ -319,6 +422,126 @@
        }
    }
    #region 点击右侧技能按钮释放技能
    private int fireSkillCost, bombSkillCost;//两个技能花费
    private int fireSkillID = 99902;
    private int bombSkillID = 99901;
    private int energyMax = 0;//能量最大值,目前写死
    private Color normalColor = new Color(1.0f, 1.0f, 1.0f, 1.0f);
    private Color disColor = new Color(1.0f, 1.0f, 1.0f, 0);
    private Text fireSkillLevelText;
    private Image fireSkillBgImg;
    private ParticleSystem skillPS1, skillPS2;
    /// <summary>
    /// 点击火技能
    /// </summary>
    private void OnClickFireSkillBtn()
    {
        //Debug.Log("释放了火技能:" + GameConfig.EnergyCount + "  fireSkillCost:" + fireSkillCost);
        if (GameConfig.EnergyCount >= fireSkillCost)
        {
            EnergyUp(-fireSkillCost);
            Debug.Log("释放了火技能" + GameConfig.SkillLevel);
            // 播放特效,并处理伤害.
            EndlessWaveLineManager.instance.PlayAllWaveLineEffect();
            AgentInsManager.instance.ExecAllWavelineAttack(fireSkillID, GameConfig.SkillLevel, false);
            ++GameConfig.EndlessPortUseSkillTowerCount;
        }
    }
    public void GuideEnergyUp(int count)
    {
        GameConfig.EnergyCount = count;
        EnergyUp(0);
    }
    /// <summary>
    /// 击杀小怪能量(释放技能使用)
    /// </summary>
    private void EnergyUp(int upCount)
    {
        Debug.Log("开始检查");
        GameConfig.EnergyCount += upCount;
        if (GameConfig.EnergyCount > energyMax)
        {
            GameConfig.EnergyCount = energyMax;
        }
        CalculateSkillSliderValue();
        if (GameConfig.EnergyCount >= fireSkillCost)
        {
            if (GameConfig.EnergyCount == energyMax)
            {
                Debug.Log("能量已满");
                if (fireSkillBgImg.color != disColor)
                {
                    fireSkillBgImg.color = disColor;
                }
                skillPS1.Play();
                skillPS2.Play();
            }
            else
            {
                Debug.Log("能量达到一次使用");
                if (fireSkillBgImg.color != normalColor)
                {
                    fireSkillBgImg.color = normalColor;
                }
                if (skillPS1.isPlaying) skillPS1.Stop();
                if (!skillPS2.isPlaying) skillPS2.Play();
            }
        }
        else
        {
            if (fireSkillBgImg.color != normalColor)
            {
                fireSkillBgImg.color = normalColor;
            }
            if (skillPS1.isPlaying) skillPS1.Stop();
            if (skillPS2.isPlaying) skillPS2.Stop();
        }
    }
    RectTransform skillSliderValueRect;
    Vector2 skillSliderVStartP;
    Vector2 skillSliderVStartHeight;
    private void CalculateSkillSliderValue()
    {
        float value = (float)GameConfig.EnergyCount / 200.0f;
        float height = skillSliderVStartHeight.y * value;
        float y = skillSliderVStartP.y - (skillSliderVStartHeight.y - height) * 0.5f;
        skillSliderValueRect.sizeDelta = new Vector2(skillSliderVStartHeight.x, height);
        skillSliderValueRect.anchoredPosition = new Vector2(skillSliderVStartP.x, y);
    }
    /// <summary>
    /// 增加技能等级的事件监听
    /// </summary>
    private void SkillLevelUpBuff()
    {
        if (GameConfig.SkillLevel <= 5)
        {
            GameConfig.SkillLevel++;
            fireSkillCost = JsonDataCenter.GetSkillLevelInfo(fireSkillID, GameConfig.SkillLevel).cost;
            bombSkillCost = JsonDataCenter.GetSkillLevelInfo(bombSkillID, GameConfig.SkillLevel).cost;
            //Debug.Log($"技能最高5级,当前技能等级:{GameConfig.SkillLevel}  fireSkillCost:{fireSkillCost}  ");
            fireSkillLevelText.text = "Lv." + GameConfig.SkillLevel;
        }
    }
    #endregion
    public void Pause()
    {
        isPause = true;
@@ -334,6 +557,16 @@
    // Update is called once per frame
    void Update()
    {
        if (firstStart)
        {
            if (!GameConfig.JsonReadDone)
                return;
            else
            {
                firstStart = false;
                CheckIsNewbie();
            }
        }
        if (isPause) return;
        if (bGameStart)
@@ -403,6 +636,7 @@
                    EndlessLevelManager.instance.StartLevel();
                    timeTextNew.gameObject.SetActive(true);
                    JsonDataReadDone();
                    // 开始播放背景音乐.
                    if (bgMusic != null)
                        bgMusic.Play();
@@ -421,6 +655,8 @@
                EndlessLevelManager.instance.StartLevel();
                timeTextNew.gameObject.SetActive(true);
                JsonDataReadDone();
                if (bgMusic != null)
                    bgMusic.Play();
            }