chenxin
2020-11-27 841b66ef416a727a0c798ad2263b098247cb4aa7
Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
@@ -52,14 +52,6 @@
    public GameObject darkGroundImg;
    private TextMeshProUGUI energyText;//显示能量的TEXT
    private Image fireEnergyImg, bombEnergyImg;
    private Image fireEnergyBgImg, bombEnergyBgImg;
    //public Sprite energyNormal, energyDisplay;//能量够买,能量不够
    private ParticleSystem energyPS;//能量足够的特效
    /// <summary>
    /// Awake is called when the script instance is being loaded.
    /// </summary>
@@ -136,31 +128,23 @@
        AudioSourceManager.Ins.Play(AudioEnum.BGM2);
        energyText = transform.Find("Panel/Energy/EnergyShow/EnergyText").GetComponent<TextMeshProUGUI>();
        fireSkillBgImg = transform.Find("Panel/Energy/FireSkillBg").GetComponent<Image>();
        transform.Find("Panel/Energy/FireSkillBg/SkillBtn").GetComponent<Button>().onClick.AddListener(OnClickFireSkillBtn);
        fireSkillLevelText = transform.Find("Panel/Energy/FireSkillBg/Level/Text").GetComponent<Text>();
        skillSliderValueRect = transform.Find("Panel/Energy/FireSkillBg/SliderValue").GetComponent<RectTransform>();
        skillSliderVStartP = skillSliderValueRect.anchoredPosition;
        skillSliderVStartHeight = skillSliderValueRect.sizeDelta;
        fireEnergyImg = transform.Find("Panel/Energy/FireSkillBtn/Image").GetComponent<Image>();
        bombEnergyImg = transform.Find("Panel/Energy/BombSkillBtn/Image").GetComponent<Image>();
        skillPS1 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao/03 (9)").GetComponent<ParticleSystem>();
        skillPS2 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao_02/03 (16)").GetComponent<ParticleSystem>();
        fireEnergyBgImg = transform.Find("Panel/Energy/FireSkillBtn").GetComponent<Image>();
        bombEnergyBgImg = transform.Find("Panel/Energy/BombSkillBtn").GetComponent<Image>();
        energyPS = transform.Find("Panel/Energy/FireSkillBtn/Effect_UI_JiNengTuBiao/03 (7)").GetComponent<ParticleSystem>();
        fireEnergyBgImg.color = normalColor;
        transform.Find("Panel/Energy/FireSkillBtn").GetComponent<Button>().onClick.AddListener(OnClickFireSkillBtn);
        transform.Find("Panel/Energy/BombSkillBtn").GetComponent<Button>().onClick.AddListener(OnClickBombSkillBtn);
        transform.Find("Panel/Energy").gameObject.SetActive(false);
        transform.Find("Panel/BuffPreviewButton").gameObject.SetActive(false);
        GameConfig.EnergyCount = 0;
        GameConfig.SkillLevel = 1;
        energyText.text = GameConfig.EnergyCount.ToString();
        fireSkillLevelText = transform.Find("Panel/Energy/FireSkillBtn/Level/Text").GetComponent<Text>();
        bombSkillLevelText = transform.Find("Panel/Energy/BombSkillBtn/Level/Text").GetComponent<Text>();
        transform.Find("Panel/Energy/BombSkillBtn").gameObject.SetActive(false);//手动关闭了电按钮
        //CalculateSkillSliderValue();
        transform.Find("Panel/Energy").gameObject.SetActive(false);
        EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.EnergyUp, EnergyUp);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillLevelUpBuff, SkillLevelUpBuff);
@@ -170,7 +154,6 @@
    private void CheckIsNewbie()
    {
        //GameConfig.IsNewbie = false;
        if (GameConfig.IsNewbie)
        {
            Debug.Log("开始新手引导");
@@ -193,14 +176,17 @@
    /// </summary>
    private void JsonDataReadDone()
    {
        Debug.Log("设置激活");
        transform.Find("Panel/Energy").gameObject.SetActive(true);
        transform.Find("Panel/BuffPreviewButton").gameObject.SetActive(true);
        fireSkillCost = JsonDataCenter.GetSkillLevelInfo(fireSkillID, GameConfig.SkillLevel).cost;
        bombSkillCost = JsonDataCenter.GetSkillLevelInfo(bombSkillID, GameConfig.SkillLevel).cost;
        energyMax = JsonDataCenter.GetById<battle>(22).value;
        transform.Find("Panel/Energy/FireSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = fireSkillCost.ToString();
        transform.Find("Panel/Energy/BombSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = bombSkillCost.ToString();
        //transform.Find("Panel/Energy/FireSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = fireSkillCost.ToString();
        //transform.Find("Panel/Energy/BombSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = bombSkillCost.ToString();
        EnergyUp(0);
    }
@@ -444,8 +430,9 @@
    private int energyMax = 0;//能量最大值,目前写死
    private Color normalColor = new Color(1.0f, 1.0f, 1.0f, 1.0f);
    private Color disColor = new Color(1.0f, 1.0f, 1.0f, 0);
    private Text fireSkillLevelText, bombSkillLevelText;
    private Text fireSkillLevelText;
    private Image fireSkillBgImg;
    private ParticleSystem skillPS1, skillPS2;
    /// <summary>
    /// 点击火技能
@@ -464,22 +451,6 @@
        }
    }
    /// <summary>
    /// 点击释放电击技能
    /// </summary>
    private void OnClickBombSkillBtn()
    {
        return;
        Debug.Log("释放了电技能:" + GameConfig.EnergyCount + "  bombSkillCost:" + bombSkillCost);
        if (GameConfig.EnergyCount >= bombSkillCost)
        {
            EnergyUp(-bombSkillCost);
            Debug.Log("释放了电技能");
        }
    }
    public void GuideEnergyUp(int count)
    {
        GameConfig.EnergyCount = count;
@@ -491,51 +462,64 @@
    /// </summary>
    private void EnergyUp(int upCount)
    {
        Debug.Log("开始检查");
        GameConfig.EnergyCount += upCount;
        if (GameConfig.EnergyCount > energyMax)
        {
            GameConfig.EnergyCount = energyMax;
        }
        energyText.text = GameConfig.EnergyCount.ToString();
        CalculateSkillSliderValue();
        if (GameConfig.EnergyCount >= fireSkillCost)
        {
            //激活特效
            if (!energyPS.isPlaying)
            if (GameConfig.EnergyCount == energyMax)
            {
                energyPS.Play();
                fireEnergyBgImg.color = disColor;
                fireEnergyImg.gameObject.SetActive(false);
                Debug.Log("能量已满");
                if (fireSkillBgImg.color != disColor)
                {
                    fireSkillBgImg.color = disColor;
                }
                skillPS1.Play();
                skillPS2.Play();
            }
            else
            {
                Debug.Log("能量达到一次使用");
                if (fireSkillBgImg.color != normalColor)
                {
                    fireSkillBgImg.color = normalColor;
                }
                if (skillPS1.isPlaying) skillPS1.Stop();
                if (!skillPS2.isPlaying) skillPS2.Play();
            }
        }
        else
        {
            //关闭特效
            if (energyPS.isPlaying)
            if (fireSkillBgImg.color != normalColor)
            {
                energyPS.Stop();
                fireEnergyBgImg.color = normalColor;
                fireEnergyImg.gameObject.SetActive(true);
                fireSkillBgImg.color = normalColor;
            }
        }
            if (skillPS1.isPlaying) skillPS1.Stop();
            if (skillPS2.isPlaying) skillPS2.Stop();
        // if (GameConfig.EnergyCount >= bombSkillCost)
        // {
        //     if (bombEnergyBgImg.color != normalColor)
        //     {
        //         bombEnergyImg.sprite = energyNormal;
        //         bombEnergyBgImg.color = normalColor;
        //     }
        // }
        // else
        // {
        //     if (bombEnergyBgImg.color != disColor)
        //     {
        //         bombEnergyImg.sprite = energyDisplay;
        //         bombEnergyBgImg.color = disColor;
        //     }
        // }
        }
    }
    RectTransform skillSliderValueRect;
    Vector2 skillSliderVStartP;
    Vector2 skillSliderVStartHeight;
    private void CalculateSkillSliderValue()
    {
        float value = (float)GameConfig.EnergyCount / 200.0f;
        float height = skillSliderVStartHeight.y * value;
        float y = skillSliderVStartP.y - (skillSliderVStartHeight.y - height) * 0.5f;
        skillSliderValueRect.sizeDelta = new Vector2(skillSliderVStartHeight.x, height);
        skillSliderValueRect.anchoredPosition = new Vector2(skillSliderVStartP.x, y);
    }
    /// <summary>
@@ -548,9 +532,8 @@
            GameConfig.SkillLevel++;
            fireSkillCost = JsonDataCenter.GetSkillLevelInfo(fireSkillID, GameConfig.SkillLevel).cost;
            bombSkillCost = JsonDataCenter.GetSkillLevelInfo(bombSkillID, GameConfig.SkillLevel).cost;
            Debug.Log($"技能最高5级,当前技能等级:{GameConfig.SkillLevel}  fireSkillCost:{fireSkillCost}  ");
            //Debug.Log($"技能最高5级,当前技能等级:{GameConfig.SkillLevel}  fireSkillCost:{fireSkillCost}  ");
            fireSkillLevelText.text = "Lv." + GameConfig.SkillLevel;
            bombSkillLevelText.text = "Lv." + GameConfig.SkillLevel;
        }
    }