River Jiang
2020-10-28 8637f933a9987b4b16dd9725189a1c6ee2685118
Assets/Scripts/Guide/ImageWater.cs
@@ -51,10 +51,9 @@
        {
            //生成一个1级的水元素塔
            Debug.Log("生成一个1级的水元素塔");
            EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.CreateWaterLv1);
            gameObject.SetActive(false);
            target.GetComponent<Image>().sprite = tmpImage.sprite;
            EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.CreateWaterLv1);
        }
        else
        {