River Jiang
2020-10-28 8637f933a9987b4b16dd9725189a1c6ee2685118
Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
@@ -52,6 +52,9 @@
    // Start is called before the first frame update
    void Start()
    {
        GA_SDK_Manager.Ins.ArriveBattle();//埋点
        GA_SDK_Manager.Ins.Statistics(4);//埋点
        bVibrate = new bool[4];
        bVibrate[0] = bVibrate[1] = bVibrate[2] = bVibrate[3] = false;
@@ -80,6 +83,10 @@
            Instantiate(Resources.Load<GameObject>("UI/Guide/GuidePanel"), this.transform);
            AddGuideEvent();
        }
        GameConfig.EndlessOpenAttackTowerCount = 0;
        GameConfig.EndlessBuyTowerCount = 0;
        GameConfig.EndlessPortUseSkillTowerCount = 0;
    }
    /// <summary>
@@ -167,14 +174,14 @@
    /// </summary>
    private void SkillRelease()
    {
        EndlessLevelManager.instance.RestartWave();
        int attributeId = 99902;
        int level = 1;
        int waveLineIndex = 2;
        int waveLineIndex = 1;
        // 播放特效,并处理伤害.
        EndlessWaveLineManager.instance.PlayWaveLineEffect(waveLineIndex);
        AgentInsManager.instance.ExecWavelineAttack(waveLineIndex, attributeId, level, false);
        ++GameConfig.EndlessPortUseSkillTowerCount;
        StartCoroutine(Delay1());
    }
@@ -182,8 +189,6 @@
    {
        yield return new WaitForSeconds(1f);
        EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.SkillReleaseDone);
        GameConfig.IsNewbie = false;
        EndlessLevelManager.instance.PauseWave();
    }
    /// <summary>
@@ -192,7 +197,7 @@
    private void NewbieGuideEnd()
    {
        EndlessLevelManager.instance.RestartWave();
        GameConfig.IsNewbie = false;
        GameConfig.IsNewbieGuideCompleted = true;
    }
    /// <summary>