| | |
| | | break; |
| | | } |
| | | |
| | | if (GameConfig.IsNewbie && EndlessUIStart.instance.beginSkillStep) |
| | | { |
| | | EndlessUIStart.instance.beginSkillStep = true; |
| | | EndlessLevelManager.instance.StopSecondWave(); |
| | | } |
| | | |
| | | bool isAllDestroyed = true; |
| | | |
| | | for (int i = 0; i < AttackRowNumbers; ++i) |
| | |
| | | // 播放特效,并处理伤害. |
| | | EndlessWaveLineManager.instance.PlayWaveLineEffect(selEff.waveLineId); |
| | | AgentInsManager.instance.ExecWavelineAttack(selEff.waveLineId, sId, sLevel, false); |
| | | ++GameConfig.EndlessPortUseSkillTowerCount; |
| | | return true; |
| | | } |
| | | } |
| | |
| | | m_CurrentTower.Show(); |
| | | if (successfulPurchase) |
| | | { |
| | | ++GameConfig.EndlessBuyTowerCount; |
| | | // 删除towerToMove,确保塔防数据不再出现多个 |
| | | if (zeroCost && (towerToMove != null)) |
| | | { |