Assets/Scripts/GameAnalytics_SDK/TDAA_SDKManager.cs
@@ -5,6 +5,7 @@ public class TDAA_SDKManager : MonoBehaviour { //需要在PlayerSetting中添加宏 TDAA_CUSTOM private static TDAA_SDKManager _Ins; public static TDAA_SDKManager Ins { @@ -356,7 +357,7 @@ /// <param name="wave">第几波</param> public void WaveDone(int level, int wave) { Debug.LogError($"玩家达到第{level}关{wave}波"); Debug.Log($"玩家达到第{level}关{wave}波"); Dictionary<string, object> dic = new Dictionary<string, object> { { $"第{level}关{wave}波", 1}