| | |
| | | using System.Collections; |
| | | using System; |
| | | using System.Collections; |
| | | using UnityEngine; |
| | | using UnityEngine.UI; |
| | | using KTGMGemClient; |
| | |
| | | void Start() |
| | | { |
| | | |
| | | transform.Find("TowerBuyBtn").GetComponent<Button>().onClick.AddListener(OnClickTowerBuyBtn); |
| | | // transform.Find("TowerBuyBtn").GetComponent<Button>().onClick.AddListener(OnClickTowerBuyBtn); |
| | | |
| | | transform.Find("GuidePanel/Image_TowerPos2").GetComponent<Button>().onClick.AddListener(GetOneTowerPos); |
| | | // transform.Find("GuidePanel/Image_TowerPos2").GetComponent<Button>().onClick.AddListener(GetOneTowerPos); |
| | | |
| | | int guide = PlayerPrefs.GetInt("GemBattleGuide"); |
| | | // int guide = PlayerPrefs.GetInt("GemBattleGuide"); |
| | | |
| | | // string s="<color=red>范围伤害</color>"; |
| | | // t.text=s; |
| | | // Debug.Log(s.Length); |
| | | TestFinalPanel(); |
| | | } |
| | | |
| | | void TestFinalPanel() |
| | | { |
| | | GameObject go = Instantiate(Resources.Load<GameObject>("UI/Final/FinalPanel"), transform); |
| | | FinalPanel panelUI = go.GetComponent<FinalPanel>(); |
| | | panelUI.SetData("成绩 25关 3波", 789220); |
| | | panelUI.SetPlayEffectAC(null); |
| | | } |
| | | |
| | | |
| | | private void OnEnable() |
| | | { |
| | |
| | | |
| | | } |
| | | |
| | | private void GuideFinish(){ |
| | | private void GuideFinish() |
| | | { |
| | | |
| | | Debug.Log("新手引导流程结束"); |
| | | } |