| | |
| | | // Start is called before the first frame update |
| | | void Start() |
| | | { |
| | | AudioSourceManager.Ins.Play(AudioEnum.BGM1); |
| | | EventCenter.Ins.RemoveAllListener(); |
| | | |
| | | isLogining = false; |
| | | |
| | |
| | | { |
| | | int displayProgress = 0; |
| | | int toProgress = 0; |
| | | AsyncOperation op = SceneManager.LoadSceneAsync(GameConfig.NextSceneName); |
| | | AsyncOperation op = SceneManager.LoadSceneAsync("Endless2D"); |
| | | // AsyncOperation op = SceneManager.LoadSceneAsync(GameConfig.NextSceneName); |
| | | op.allowSceneActivation = false; |
| | | while (op.progress < 0.9f) //此处如果是 <= 0.9f 则会出现死循环所以必须小0.9 |
| | | { |