Assets/Scripts/TowerDefense/Affectors/AttackAffector.cs
@@ -153,7 +153,7 @@ get { FireRateAdd fireRateAdd = (FireRateAdd)EndlessBuffManager.instance.GetBuffInstanceByType(EndlessBuffEffectType.FireRateAdd); float rateAdd = fireRateAdd.GetFireSpeedAdd(towerAttributeId); float rateAdd = fireRateAdd.GetFireSpeedAdd(towerPtr.attributeId); return rateAdd > 1 ? rateAdd : fireSpeed; }