Assets/Scripts/ActionGameFramework/Health/DamageCollider.cs
@@ -60,7 +60,7 @@ LazyLoad(); BallisticAttack ballisticAttack = damager.GetComponent<BallisticAttack>(); ballisticAttack.DealDamage((Targetable)damageableBehaviour, damager.IsEnhancedBullet); ballisticAttack.DealDamage((Targetable)damageableBehaviour, damager); damager.HasDamaged(c.transform.position, damageableBehaviour.configuration.alignmentProvider); }