| | |
| | | ringBufferLoopRange: {x: 0, y: 1} |
| | | looping: 0 |
| | | prewarm: 0 |
| | | playOnAwake: 1 |
| | | playOnAwake: 0 |
| | | useUnscaledTime: 0 |
| | | autoRandomSeed: 1 |
| | | useRigidbodyForVelocity: 1 |
| | |
| | | ringBufferLoopRange: {x: 0, y: 1} |
| | | looping: 0 |
| | | prewarm: 0 |
| | | playOnAwake: 1 |
| | | playOnAwake: 0 |
| | | useUnscaledTime: 0 |
| | | autoRandomSeed: 0 |
| | | useRigidbodyForVelocity: 1 |
| | |
| | | ringBufferLoopRange: {x: 0, y: 1} |
| | | looping: 0 |
| | | prewarm: 0 |
| | | playOnAwake: 1 |
| | | playOnAwake: 0 |
| | | useUnscaledTime: 0 |
| | | autoRandomSeed: 1 |
| | | useRigidbodyForVelocity: 1 |
| | |
| | | ringBufferLoopRange: {x: 0, y: 1} |
| | | looping: 0 |
| | | prewarm: 0 |
| | | playOnAwake: 1 |
| | | playOnAwake: 0 |
| | | useUnscaledTime: 0 |
| | | autoRandomSeed: 1 |
| | | useRigidbodyForVelocity: 1 |
| | |
| | | ringBufferLoopRange: {x: 0, y: 1} |
| | | looping: 0 |
| | | prewarm: 0 |
| | | playOnAwake: 1 |
| | | playOnAwake: 0 |
| | | useUnscaledTime: 0 |
| | | autoRandomSeed: 0 |
| | | useRigidbodyForVelocity: 1 |