Assets/Scripts/TowerDefense/UI/EndlessBossSkill/BossSkillBubbleBomb.cs
@@ -4,8 +4,6 @@ using UnityEngine; using TowerDefense.Agents; using TowerDefense.Level; using DG.Tweening; using MoreMountains.NiceVibrations; /** * 泡泡炸弹 @@ -435,8 +433,6 @@ if (config.AttackTime <= 0) { EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.EndlessLoseHeart, 3); ViewPortAdj.instance.cachedCamera.DOShakePosition(0.25f, 1.5f, 4); MMVibrationManager.Haptic(HapticTypes.HeavyImpact); config.IsAttack = false; } }