Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs
@@ -327,14 +327,15 @@ if (gameUI.isBuilding) gameUI.CancelGhostPlacement(); if (level == -1) if (EndlessUIStart.instance.GameStartTime >= LEVELUP_TOWER_TIME) { int[] minLevelArr = EndlessGameUI.instance.MinLevelArr; if (tower.towerFeature == EFeatureTower.NULL) level = Mathf.Min(minLevelArr[0], 1); else level = Mathf.Min(minLevelArr[1], 1); if (level == -1) level = Mathf.Min(EndlessGameUI.instance.MinLevel, 1); } else { if (level == -1) level = 0; } return gameUI.RandomPlaceTower(tower, posx, posy, level, cost);