chenxin
2020-11-06 893f645dafa46b818a2edb9fa40337af0c3598d6
Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs
@@ -327,14 +327,15 @@
        if (gameUI.isBuilding)
            gameUI.CancelGhostPlacement();
        if (level == -1)
        if (EndlessUIStart.instance.GameStartTime >= LEVELUP_TOWER_TIME)
        {
            int[] minLevelArr = EndlessGameUI.instance.MinLevelArr;
            if (tower.towerFeature == EFeatureTower.NULL)
                level = Mathf.Min(minLevelArr[0], 1);
            else
                level = Mathf.Min(minLevelArr[1], 1);
            if (level == -1)
                level = Mathf.Min(EndlessGameUI.instance.MinLevel, 1);
        }
        else
        {
            if (level == -1)
                level = 0;
        }
        return gameUI.RandomPlaceTower(tower, posx, posy, level, cost);