chenxin
2020-11-16 895e6764872749a2a26415d17697b19ee2587ea9
Assets/Scripts/TowerDefense/Towers/Projectiles/BallisticAttack.cs
@@ -43,6 +43,7 @@
            {
                case SpawnAgentType.Normal:
                    HandleNormal(enemy);
                    (enemy as Agent).PlayGetHitParticle(attributeId);
                    break;
                case SpawnAgentType.BubbleBomb:
                    HandleBubbleBomb(enemy);
@@ -110,15 +111,25 @@
            // 处理PVE无尽模式,buff增加的伤害
            finalDamage += ProcessEndlessBuffAttack(finalDamage);
            int deathCount = 0;
            // 提前处理非当前Enemy的爆炸攻击:
            if (chainAttackRate > 0)
                AgentInsManager.instance.StartExplodeAttack((Agent)enemy, finalDamage);
                deathCount = AgentInsManager.instance.StartExplodeAttack((Agent)enemy, finalDamage);
            int tid = enemy.liveID;
            Vector3 backPos = enemy.position;
            // 这里也可以把碰撞点传进来
            enemy.TakeDamage(finalDamage, enemy.position, damager.alignmentProvider);
            enemy.TakeDamage(finalDamage, enemy.position, damager.alignmentProvider, 0);
            if (chainAttackRate > 0)
            {
                if (enemy.isDead)
                    ++deathCount;
                if (deathCount > 1)
                    EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.EndlessOneTimeKillCount, deathCount);
            }
            // 处理塔位的技能攻击:
            ProcessTowerAttributeAttack(enemy, finalDamage, attributeId);
@@ -176,8 +187,8 @@
                    enemy.SetTargetableMatColor(Color.blue);
                    break;
                case 3:  // 中毒
                    enemy.poisonAgent(damage, attid);
                    enemy.SetTargetableMatColor(Color.green);
                    // enemy.poisonAgent(damage, attid);
                    // enemy.SetTargetableMatColor(Color.green);
                    break;
                case 5:  // 破甲
                    enemy.bShieldBreak = true;