| | |
| | | skillSliderVStartP = skillSliderValueRect.anchoredPosition; |
| | | skillSliderVStartHeight = skillSliderValueRect.sizeDelta; |
| | | |
| | | skillPS1 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao/03").GetComponent<ParticleSystem>(); |
| | | skillPS2 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao_02/03").GetComponent<ParticleSystem>(); |
| | | skillPS1 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao/03").gameObject; |
| | | skillPS2 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao_02/03").gameObject; |
| | | |
| | | skillPS1.SetActive(false); |
| | | skillPS2.SetActive(false); |
| | | |
| | | transform.Find("Panel/BuffPreviewButton").gameObject.SetActive(false); |
| | | transform.Find("Panel/SwitchSpeed").gameObject.SetActive(false); |
| | |
| | | int guide = PlayerPrefs.GetInt("GemBattleGuide"); |
| | | GameConfig.IsNewbie = guide == 0; |
| | | |
| | | //GameConfig.IsNewbie = false; |
| | | //GameConfig.IsNewbie = true; |
| | | |
| | | GameConfig.IsNewbieStart = GameConfig.IsNewbie; |
| | | |
| | |
| | | private Color disColor = new Color(1.0f, 1.0f, 1.0f, 0); |
| | | private Text fireSkillLevelText; |
| | | private Image fireSkillBgImg; |
| | | private ParticleSystem skillPS1, skillPS2; |
| | | private GameObject skillPS1, skillPS2; |
| | | |
| | | /// <summary> |
| | | /// 点击火技能 |
| | |
| | | { |
| | | if (GameConfig.EnergyCount == energyMax) |
| | | { |
| | | |
| | | //Debug.Log("能量已满"); |
| | | if (fireSkillBgImg.color != disColor) |
| | | { |
| | | fireSkillBgImg.color = disColor; |
| | | } |
| | | skillPS1.Play(); |
| | | skillPS2.Play(); |
| | | if (!skillPS1.activeSelf) skillPS1.SetActive(true); |
| | | if (!skillPS2.activeSelf) skillPS2.SetActive(true); |
| | | |
| | | //skillPS1.Play(); |
| | | //skillPS2.Play(); |
| | | } |
| | | else |
| | | { |
| | |
| | | { |
| | | fireSkillBgImg.color = normalColor; |
| | | } |
| | | if (skillPS1.isPlaying) skillPS1.Stop(); |
| | | if (!skillPS2.isPlaying) skillPS2.Play(); |
| | | if (skillPS1.activeSelf) skillPS1.SetActive(false); |
| | | if (!skillPS2.activeSelf) skillPS2.SetActive(true); |
| | | //if (skillPS1.isPlaying) skillPS1.Stop(); |
| | | //if (!skillPS2.isPlaying) skillPS2.Play(); |
| | | } |
| | | } |
| | | else |
| | |
| | | { |
| | | fireSkillBgImg.color = normalColor; |
| | | } |
| | | if (skillPS1.isPlaying) skillPS1.Stop(); |
| | | if (skillPS2.isPlaying) skillPS2.Stop(); |
| | | if (skillPS1.activeSelf) skillPS1.SetActive(false); |
| | | if (skillPS2.activeSelf) skillPS2.SetActive(false); |
| | | // if (skillPS1.isPlaying) skillPS1.Stop(); |
| | | // if (skillPS2.isPlaying) skillPS2.Stop(); |
| | | |
| | | } |
| | | } |