Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs
@@ -264,6 +264,15 @@ needClickPS.Stop(); } } public void SetPS(bool isOn) { if (needClickPS.gameObject.activeSelf != isOn) { needClickPS.gameObject.SetActive(isOn); } } float countDownTime = 0f; float countDownLimit = 5f; public ParticleSystem needClickPS;//提示点击按钮