Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
@@ -894,7 +894,7 @@ if (m_CurrentArea != null) { (m_CurrentArea as TowerPlacementGridEndless).CheckAllCanPlace(allTowerP); (m_CurrentArea as TowerPlacementGridEndless).PlayPS(allPSTowerP); //(m_CurrentArea as TowerPlacementGridEndless).PlayPS(allPSTowerP); }