wangguan
2020-11-17 8daf2a93dc9837593ccb66e52d30e093ffb6a4ab
Assets/Scripts/TowerDefense/UI/LookAtSceneCamera.cs
@@ -17,6 +17,18 @@
        private void Start()
        {
            sceneCamera = GameObject.Find("SceneCamera3D").GetComponent<Camera>();
            Invoke("LookAtCamera",0.2f);
        }
        private Vector3 offect = new Vector3(0, 0.07f, 0.04f);
        private void LookAtCamera()
        {
            transform.LookAt(transform.position + sceneCamera.transform.rotation * Vector3.forward,
                sceneCamera.transform.rotation * Vector3.up);
            transform.localPosition = offect;
        }
        // Update is called once per frame
@@ -29,8 +41,7 @@
        void LateUpdate()
        {
            // transform.LookAt(sceneCamera.transform);
            transform.LookAt(transform.position + sceneCamera.transform.rotation * Vector3.forward,
                sceneCamera.transform.rotation * Vector3.up);
        }
    }
}