Assets/Scripts/TowerDefense/Level/AgentInsManager.cs
@@ -762,7 +762,7 @@ for (int ti = listAg.Count - 1; ti >= 0; ti--) { Agent eag = listAg[ti]; if (eag.isDead) continue; if (eag.AgentType == SpawnAgentType.BubbleBomb) @@ -787,6 +787,8 @@ EndlessGameUI.instance.generateBloodText(fpos, damage, false, false); } eag.PlayFireSkillHit(); if (eag.isDead) ++deathCount; }