chenxin
2020-11-19 8ea7726840a84fb53b4fd8a1e5813fbfde5a834e
Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs
@@ -78,6 +78,13 @@
            if (EndlessGameUI.instance.state == EndlessGameUI.State.Building)
                EndlessGameUI.instance.CancelGhostPlacement();
            GameObject go = Instantiate(Resources.Load<GameObject>("UI/Final/FinalPanel"), GameObject.Find("UICamera/MainUI").transform);
            FinalPanel panelUI = go.GetComponent<FinalPanel>();
            panelUI.SetData($"成绩 {EndlessLevelManager.instance.CurrentLevel}关 {EndlessLevelManager.instance.WaveManager.CurrentWaveIndex}波", EndlessScoreData.CurrentSocre);
            panelUI.SetPlayEffectAC(PlayEffect);
            GameObject.Find("UICamera/BottomCanvas").GetComponent<Canvas>().enabled = false;
            return;
            RefreshFinalWave();
            RefreshPropList();
            SettlementUI.SetActive(true);
@@ -92,7 +99,7 @@
                GameObject particleSystemObject = GameObject.Find("ParticleSystemObject");
                effectObj.transform.SetParent(particleSystemObject.transform, false);
                effectObj.transform.localPosition = new Vector3(0, 0, 36.6f);
                effectObj.transform.localScale = new Vector3(3, 3, 3);
                effectObj.transform.localScale = new Vector3(6, 6, 6);
            }
            ParticleSystem ps = effectObj.transform.GetChild(0).GetComponent<ParticleSystem>();
@@ -111,7 +118,7 @@
            if (showFavorite == 0)
            {
                GameObject go = Instantiate(Resources.Load<GameObject>("UI/Favorite/FavoritePanel"), this.transform.root);
                GameObject go = Instantiate(Resources.Load<GameObject>("UI/Favorite/FavoritePanel"), this.transform.parent.parent);
                FavoritePanelUI panelUI = go.GetComponent<FavoritePanelUI>();
                panelUI.SetAC(ShowPanel);