wangguan
2020-12-10 902a10e14cd00c8db894c08f4455e60ddd0af8c4
Assets/Scripts/Common/GameConfig.cs
@@ -12,10 +12,11 @@
        /// <summary>
        /// LoadingScene 载入下一个场景的场景名
        /// </summary>
        // cx test
        public static string NextSceneName = "Endless2D";
        // public static string NextSceneName = "Endless";
        public static bool useSDK = false;
        public static string Imei;
        public static bool isFirstStart = true;
        public static bool IsDebug = false;
@@ -24,7 +25,13 @@
        public static string LoginUrl = "http://172.16.1.52:9000/user/login";
        public static bool OpenDebug = true;
        public static bool OpenDebug = false;
        public static string PlayerName = "";
        //是否震屏
        public static bool IsShaking = false;
        /// <summary>
        /// PVE无尽模式,是否可以点击购买新的宝石
@@ -50,7 +57,10 @@
        /// 是否是新手
        /// </summary>
        public static bool IsNewbie = false;
        /// <summary>
        /// 是否JSON读取完毕
        /// </summary>
        public static bool JsonReadDone = false;
        /// <summary>
        /// 新手模式是否可以推拽塔
        /// </summary>
@@ -81,6 +91,21 @@
        /// </summary>
        public static int SkillLevel;
        /// <summary>
        /// 是否随机合成塔
        /// </summary>
        public static bool CreateRandomTower = true;
        /// <summary>
        /// 是否是从新手开始闯关的
        /// </summary>
        public static bool IsNewbieStart;
        /// <summary>
        /// 无限释放技能
        /// </summary>
        public static bool InfiniteSkill;
        #region 各个塔的偏移量
        public static Vector3 fireScale = new Vector3(1.92f, 1.92f, 2.208f);
        public static Vector3 woodScale = new Vector3(1.5f, 1.5f, 2.82f);