| | |
| | | |
| | | //transform.Find("Panel/Button (1)").GetComponent<Button>().onClick.AddListener(OnClickResetBtn); |
| | | |
| | | |
| | | |
| | | if (Application.platform == RuntimePlatform.Android) |
| | | { |
| | | //GetetDeviceIMEI();//获取安卓手机IMEI |
| | |
| | | if (!isLogining) |
| | | { |
| | | // CoderM: 在这里要使用SDK来进行登录了 |
| | | SDKCallBack.ins.setNextAction("login", loginNext); |
| | | SDKManager.ins.sdk.login(); |
| | | |
| | | //progressSlider.gameObject.SetActive(true); |
| | | //startBtn.gameObject.SetActive(false); |
| | | |
| | | //AudioSourceManager.Ins.Play(AudioEnum.UI); |
| | | //TDAA_SDKManager.Ins.Statistics(2);//埋点 |
| | | |
| | | //GameConfig.isFirstStart = false; |
| | | //StartCoroutine(loginMy()); |
| | | if (GameConfig.useSDK) |
| | | { |
| | | //设置login的回调 |
| | | SDKCallBack.ins.setNextAction("login", loginNext); |
| | | SDKManager.ins.sdk.login(); |
| | | } |
| | | else |
| | | { |
| | | //没有使用SDK |
| | | loginNext(); |
| | | } |
| | | } |
| | | else |
| | | { |