chenxin
2020-11-18 90b098fe0b1219a4a2c23aef55a3e8366fd1fcdf
Assets/Scripts/ActionGameFramework/Health/Damager.cs
@@ -4,6 +4,7 @@
using TowerDefense.Agents;
using UnityEngine;
using Random = UnityEngine.Random;
using TowerDefense.Towers;
namespace ActionGameFramework.Health
{
@@ -54,7 +55,6 @@
        /// The alignment of the damager
        /// </summary>
        public SerializableIAlignmentProvider alignment;
        /// <summary>
        /// Gets the alignment of the damager
@@ -111,15 +111,11 @@
        /// </summary>
        public float finalDamage
        {
            get {
            get
            {
                float fd = damage * damageMulti;
                if (damageMulti > 1.0f)
                    Debug.Log("hello,world:" + damageMulti.ToString() );
                damageMulti = 1.0f;
                return fd + inSceneUpGradeDamage;
                return fd + inSceneUpGradeDamage;
            }
        }