| | |
| | | using TowerDefense.Agents; |
| | | using UnityEngine; |
| | | using Random = UnityEngine.Random; |
| | | using TowerDefense.Towers; |
| | | |
| | | namespace ActionGameFramework.Health |
| | | { |
| | |
| | | /// The alignment of the damager |
| | | /// </summary> |
| | | public SerializableIAlignmentProvider alignment; |
| | | |
| | | |
| | | /// <summary> |
| | | /// Gets the alignment of the damager |
| | |
| | | /// </summary> |
| | | public float finalDamage |
| | | { |
| | | |
| | | |
| | | get { |
| | | get |
| | | { |
| | | float fd = damage * damageMulti; |
| | | if (damageMulti > 1.0f) |
| | | Debug.Log("hello,world:" + damageMulti.ToString() ); |
| | | |
| | | damageMulti = 1.0f; |
| | | return fd + inSceneUpGradeDamage; |
| | | return fd + inSceneUpGradeDamage; |
| | | } |
| | | } |
| | | |